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Моды/Animalia Exotica
Animalia Exotica

Animalia Exotica

Animalia - mod that adds animals to the world.

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Все версии→Animalia Exotica 1.0.0

Animalia Exotica 1.0.0

Release05.08.2026

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Animalia 1.0.0 — First Release

Animalia reaches its first full release! This update adds two complete animals, new equipment and building sets, expanded family behavior, improved combat, many new advancements, and a major visual and audio update.

Everything listed below is new or changed since version 0.4.0.

New Animal: Elephant

  • Elephants now spawn naturally in herds of 2–7 across all savanna biomes.
  • Natural herds can include calves.
  • Adults have 250 health and use three model-aligned attacks:
    • Tusk strike: 10 damage with knock-up.
    • Trunk strike: 4 damage.
    • Stomp: 15 area damage with powerful knock-up.
  • Elephants warn unfamiliar players within 10 blocks before attacking.
  • Leaving the warning area has a two-second grace period before the Elephant calms down.
  • Player-placed Hay Bales can permanently earn an Elephant’s trust.
  • Trust is stored separately for every Elephant and player.
  • Attacking an Elephant removes the attacker’s trust.
  • Injured trusted Elephants can seek player-placed Hay Bales, restoring 25 health after eating.
  • Adult Elephants naturally forage for grass and leaves, restoring 15 health.
  • Their trunk procedurally reaches toward food, picks it up, renders it visibly, and carries it through the eating animation.
  • Elephants can be bred with Apples.
  • Calves never attack and flee when harmed.
  • Nearby adults defend attacked calves, while adults share aggression with their herd.
  • Elephants walk through shallow water, swim through deeper sections, cross rivers when necessary, and seek a suitable route back onto land instead of remaining in open water.
  • Elephant attacks can continue pursuing their target through tusk and trunk wind-ups, preventing ordinary walking from avoiding nearly every strike.
  • Stomps create temporary non-destructive ground cracks for 20 seconds.
  • Some affected blocks rise slightly with randomized height and orientation.
  • Stomps produce distance-scaled camera shake within 20 blocks.
  • Elephant footsteps also create lighter distance-scaled camera movement.
  • Complete adult and calf models, textures, animations, sounds, footsteps, and held-food rendering have been added.

Tusks, Ivory, and Building Blocks

  • Adult Elephants have six removable tusk segments.
  • Using an Axe removes one segment, drops one Ivory, and consumes one Axe durability.
  • Each cut has a 50% chance to anger the Elephant.
  • A trusted player has three seconds to offer an Apple after an unsuccessful cut and prevent the attack.
  • Nine Ivory can be compacted into a Block of Ivory and unpacked again.
  • Added the complete Ivory building family:
    • Block of Ivory
    • Smooth Ivory Block, Stairs, Slab, and Wall
    • Polished Ivory Block, Stairs, and Slab
    • Ivory Bricks, Stairs, Slab, and Wall
    • Ivory Pylon
    • Chiseled Ivory Bricks
    • Ivory Elephant Figurine
  • Ivory pieces can be produced through the Crafting Table and Stonecutter without a furnace.
  • Ivory blocks use bone sounds and require a Pickaxe for proper harvesting.
  • The Block of Ivory can be placed along any axis and uses alternating side-face orientation.

New Animal: Moho

  • Moho now spawn naturally as solitary adults in jungle biomes.
  • Added four equally common adult variants:
    • Kauai
    • Oahu
    • Hawaii
    • Bishop
  • Moho are completely peaceful and drop neither items nor experience.
  • Adults alternate between walking and controlled flight, preferring flight most of the time.
  • Their flight is faster than a Parrot’s but remains locally bounded instead of climbing endlessly.
  • Chicks cannot fly and flee along the ground.
  • Moho flee from nearby creatures and remember threats for several seconds.
  • They do not fear other Moho, Parrots, Bats, Chickens, or Bees.
  • Players holding Sugar or a Honey Bottle are treated as safe unless they attack.
  • Sugar and Honey Bottles can be used for breeding.
  • Using Honey returns the empty Glass Bottle.
  • Breeding produces a delayed clutch of 1–5 eggs instead of an immediate chick.
  • Eggs can be placed on any sturdy surface if the egg space is dry.
  • Up to five eggs can share one visible clutch.
  • Every egg retains its own incubation timer and hatches after approximately 30 minutes.
  • Sneak-breaking safely retrieves all eggs while preserving their remaining incubation time.
  • Landing directly on a clutch after a real fall destroys the entire clutch.
  • Walking across the clutch or landing beside it does not break the eggs.
  • Moho cannot crush their own eggs.
  • Using a Moho Spawn Egg directly on an adult creates a chick.
  • Added complete adult and chick models, textures, animations, variant rendering, songs, chick calls, and damage sounds.

Jaguar Pelt Content

  • Adult Jaguars now drop 0–3 Jaguar Pelts.
  • One Jaguar Pelt can be converted into one Leather.
  • Added the Jaguar Pelt Cape:
    • Worn in the head slot.
    • Uses leather-helmet protection and durability.
    • Grants Jump Boost II.
    • Uses a custom fitted model and texture.
  • Added the Jaguar Pelt Carpet.
  • Landing on the carpet completely prevents fall damage for any living creature.
  • Jaguar parents now defend attacked cubs.
  • Jaguar melee reach, line of sight, action timing, head tracking, and animation ownership were aligned with the actual model.
  • Added new Jaguar-related advancements.

Hippopotamus Products and Equipment

  • Adult Hippopotamuses now drop 0–5 Thick Hippopotamus Pelts.
  • One Thick Hippopotamus Pelt can be converted into three Leather.
  • Added Hippopotamus Pelt Boots with chainmail-level protection and durability.
  • The boots allow players to stand and run along underwater bottoms at land speed.
  • Jumping releases the wearer from the bottom and restores ordinary swimming.
  • Land-based movement bonuses retain their full strength.
  • Water-based bonuses such as Dolphin’s Grace, Depth Strider, Hydrodynamic, and modded swim-speed effects contribute one-third of their relative bonus while bottom walking.
  • Added collectible Bottles of Hippopotamus Sweat.
  • Sweat can be collected from an adult using a Glass Bottle once every 30 minutes.
  • Collecting sweat angers an unpacified Hippopotamus.
  • Hippopotamuses can now remember several pacified players independently instead of only the most recent player.
  • Drinking Hippopotamus Sweat takes twice as long as an ordinary drink.
  • It grants five seconds of Fire Resistance and 20 minutes of the new Antiseptic effect.
  • Antiseptic reduces fire and poison damage by 50% and slows oxygen loss underwater.
  • Hippopotamus bite frequency has been increased.
  • Bite reach, water contact, warning transitions, and attack movement were aligned with the adult and calf models.
  • Nearby adults now defend attacked calves.
  • Elephants and Moho are treated as safe animals by Hippopotamuses.
  • Added new Hippopotamus-related advancements.

Animal Behavior and Combat Improvements

  • Added age-aware collision mass to every Animalia animal.
  • Large adults resist accidental hitbox pushing more strongly, while young animals remain lighter.
  • Added attribute-aware locomotion playback across Animalia animals.
  • Walking and swimming animation speed now responds smoothly to real movement attributes, potions, enchantments, and compatible modded effects.
  • Attack reach and impact timing were aligned more closely with the models of Elephants, Jaguars, Hippopotamuses, Rhinoceroses, and baby Crocodiles.
  • Expanded family-defense behavior across the animal roster.
  • Corrected Crocodile family bonds so mothers and offspring react to the correct attacker without expensive global scans.
  • Connected the adult Crocodile sprint animation to its opening land-chase burst.
  • Reduced adult Crocodile idle sound volume by 50%.
  • Improved Rhinoceros melee and ram contact ranges.
  • Calf Rhinoceroses no longer apply adult-style melee knockback.
  • Improved Rhinoceros swimming height, vertical water movement, shore exits, retaliation, and horn-drop positioning.
  • Placed Rhinoceros Horns now damage creatures that fall onto their points.
  • Connected the complete Rhinoceros sound set and animation-timed footsteps.
  • Improved Elephant water navigation, shoreline climbing, river crossing, obstacle handling, food approach, and stalled-path recovery.
  • Eliminated several cases where animals could remain stationary while continuously playing walking animations.

New Advancements

Added the following advancement branches and challenges:

Elephant

  • Excellent Memory
  • Ground Shaker
  • Dentist?
  • Sweet Tooth
  • Immortalized
  • Baroque

Jaguar

  • Bagheera
  • In Someone Else’s Skin
  • Spot On!

Hippopotamus

  • Hippoallergenic
  • At the Bottom

Moho

  • Silenced Forever

Visual, Animation, and Audio Update

  • Added complete Elephant and calf models, textures, animations, and sound libraries.
  • Added complete Moho and chick models, textures, animations, variants, egg models, and sound libraries.
  • Added custom models and textures for the Jaguar Pelt Cape and Carpet.
  • Added armor and item textures for Hippopotamus Pelt equipment.
  • Added models and textures for the entire Ivory building family.
  • Added new textures and icons for items, effects, spawn eggs, and advancements.
  • Updated Crocodile Egg, Crocodile Teeth, Water Dagger, charged Water Dagger, and activation-state textures.
  • Updated Rhinoceros Horn, Decorated Horn, and Figurine item textures.
  • Updated the Moho clutch model with five visual egg slots and matching collision.
  • Improved multiple existing action and transition animations.
  • Added synchronized animation-timed footsteps and action sounds.

Configuration and Creative Menu

  • Added natural-spawn configuration for Elephants and Moho.
  • Natural spawning for every Animalia animal can be enabled or disabled independently.
  • Habitat spawn weights remain individually configurable.
  • Reorganized the configuration into clear per-animal sections.
  • Added optional Jaguar and Elephant diagnostic logging settings.
  • Reordered the Animalia creative tab so related animal drops, equipment, signature items, building blocks, and spawn eggs are grouped together.
  • Updated English, Russian, and Ukrainian localization for all new content.

Fixes and Polish

  • Fixed frequent Elephant tusk and trunk misses against normally moving targets.
  • Fixed numerous Elephant water-navigation stalls, spinning loops, false swimming transitions, and failed shore exits.
  • Fixed Elephants becoming permanently stuck while approaching elevated Hay Bales, grass, or leaves.
  • Fixed Moho taking off without the correct flight presentation or flying excessively high.
  • Fixed Moho egg collision, stacking, landing detection, incubation preservation, and chick spawning.
  • Fixed Hippopotamuses running in place during attacks.
  • Fixed Hippopotamus warning transitions replaying incorrectly.
  • Fixed Jaguar action animations restarting or conflicting with locomotion.
  • Fixed several invalid baby-animal animation states.
  • Fixed Crocodile family retaliation targeting and baby bite reach.
  • Fixed Rhinoceros close-range retaliation and multiple water-exit problems.
  • Fixed equipped armor texture alignment for the Jaguar Pelt Cape and Hippopotamus Pelt Boots.
  • Fixed the Jaguar Pelt Carpet missing texture caused by filename casing.
  • Corrected the Russian localization of “Hippoallergenic.”

Файлы

animalia-1.0.0.jar(4.05 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

41

Дата публикации

05.08.2026

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