
Andromeda Origins
Fabric 1.21.1 custom Origins content for Andromeda MC.
Список изменений
Andromeda Origins v1.4.72
A large collection of fixes, balance changes, performance improvements, Champion updates, compatibility work, and visual improvements since v1.4.46.
Highlights
- Corrected all custom HUD resource bar mappings and cleaned up stray/internal HUD bars.
- Added 2× cooldown recovery to Champion Origins, with additional Champion parity fixes across the roster.
- Added new Champion abilities including Manticore Bloodrift and Wyverian Dragon's Breath / Dragon Charge.
- Added optional Spell Engine + More RPG Library Enhanced FX across all 13 Origins, with expanded staged, impact, target, movement, and channel effects.
- Added an Origin-aware repair system that rebuilds Andromeda-managed attributes based on the player's currently selected Origin.
- Added exact client/server Andromeda Origins version checking.
- Added major Apoli server-performance optimizations while remaining pinned to the stable Origins/Apoli pre.2 versions.
- Added migration support so older players can automatically receive newly-added iron weakness subpowers without reselecting their Origin.
Origin Fixes & Balance
-
Arachne
- Fixed Webspinner progress resetting.
- Restored Cobweb Fatigue values.
- Reduced Eightfold Swiftness grapple range and excessive pull.
- Removed forced downward ground-dash velocity.
- Fixed climbing being able to interact with phasing. Arachne still ignores cobweb slowdown without receiving a phasing power.
-
Faerie
- Improved Trickster descriptions and FX.
- Fixed Champion/standard visibility interactions.
- Corrected illusion cleanup behavior.
-
Fenrkin
- Adrenaline cooldown increased to 6 minutes base.
- Adrenaline now reliably restores exactly 8 health.
- Fixed Mark of Fenrir and Champion parity.
- Step Assist / Darkvision now use a dedicated Origin Toggle state, preventing Primary from turning Step Assist back on when disabled.
-
Gorgon
- Restored Ophidian Gaze and Transference to their intended 32-block range.
- Expanded Gaze/Transference FX.
-
Human
- Improved Mortal Resolve and Indomitable reliability.
- Fixed Incapacitated state cleanup after Mortal Resolve.
- Indomitable can no longer bypass Mortal Resolve's final death.
-
Lichling
- Chimes of Necros range increased to 15 blocks.
- Chimes now builds increasing Wither duration while channeling.
- Added Lichling screech audio and expanded Doom/Chimes FX.
-
Manticore
- Beast of Blood now removes only harmful status effects instead of wiping beneficial/neutral effects.
- Champion Manticore gained Bloodrift, a short Undetectable rupture ability with a fixed 10-second cooldown.
-
Nereid / Selkie
- Convalescing Aura now properly interacts with Selkie's native hydration system instead of creating duplicate Wet timers.
- Improved Aura, Submersion, Surging Tides, Coastal Phalanx, and Sealskin Bastion FX.
-
Siren
- Infatuation duration reduced to 10 seconds.
- Standard Siren is now properly carnivorous; non-meat foods such as golden apples/carrots are blocked while drinks remain usable.
- Iron weapon hits now correctly apply Siren's intended Wither weakness.
-
Veilborn
- Fixed Wet/Unstable duration accumulation and duplicate HUD bars.
- Wet duration now caps at 90 seconds.
- Corrected Enhanced FX colors.
- Auroral Mirage no longer leaves tracking particles while invisible.
- Champion Mirage retains its special Darkness burst and 5-second cooldown.
-
Wyverian
- Champion Wyverian gained Dragon's Breath and Dragon Charge.
- Cleaned up first-person Ember/Dragon VFX so particles no longer obstruct the crosshair.
- Replaced long-lasting campfire smoke with much shorter smoke effects.
- Moved charge-up effects away from eye level for better visibility.
Iron Weakness
Standard Faerie, Gorgon, and Lichling iron weakness received a major reliability/performance rewrite.
- Carrying iron deals ½ heart of Wither damage every second.
- Inventory checks run every 5 ticks instead of every tick.
- Dropping the final iron item removes the iron-caused Wither almost immediately.
- Existing players are automatically migrated when joining if they are missing newer iron-weakness subpowers.
/andromedaorigins repair <player>can also repair the missing powers without requiring an Origin reselect.- Champion variants remain exempt from racial iron weakness.
Champion Updates
- Champions now recover normal player-facing cooldowns at 2× speed.
- Completed a full Champion parity audit and corrected several missing/shared interactions.
- Fixed Champion projectile protection during movement abilities.
- Added missing Champion Enhanced FX.
- Champion-specific exceptions remain intact, including Humanity, Veilborn, Manticore, and Wyverian abilities.
Performance & Compatibility
-
Added caching for expensive Apoli power-type lookups while still evaluating dynamic power conditions normally.
-
Replaced Apoli's expensive world-wide EntitySet unload scan with an indexed holder system.
-
No constant world/entity scan is added by the new migration or repair systems.
-
Origins and Apoli remain pinned to:
- Origins 1.13.0-pre.2+mc.1.21.1
- Apoli 2.12.0-pre.2+mc.1.21.1
-
Added exact Andromeda Origins client/server version synchronization.
Enhanced FX
Optional support for Spell Engine and More RPG Library now provides expanded audiovisual effects across the entire Origin roster.
This includes:
- ability charge stages
- cast and impact bursts
- movement trails
- target-side effects
- channel pulses
- healing/shield visuals
- Doom and Wither effects
- Champion-specific effects
- improved fire, water, veil, holy, blood, web, wind, stone, and arcane themes
These remain optional cosmetic enhancements and do not change gameplay when the libraries are absent.
