/
- Found in Sentry Laboratories
- Has 500 HP and a unique Bossbar Design
- Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
- Shoots Spore Bombs that spawn a cloud of poisonous Spores
- Grows bigger when it has less than 50% HP
- Spawn Cockatrice when it has less than 50% HP
- Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
- Has a 25% chance to give attackers the Inebriation Effect
- Makes the wearer immune to Inebriation
- Found in Silver Dungeons
- Replaces Pickaxe of Arkenzus
- Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
- Replaces Trapped Sakura Blossoms
- Launches the player in the air when eaten
- Grants Nature's Boost Potion Effect
- Gives the player +2 Armor Toughness when active
- "Bonemeals" the blocks, the player is standing on when activate
- A decorative structure sometimes generating in Sun Forests
- Windblowers will now "puff" and change their texture when activated by Redstone
- They will also now spawn a Windblow that pushes Entities when activated
- If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
- Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
- Rings now give a 3% Total Movement Speed increase
- Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
- Instead of running around, they now bounce towards the player
- When they touch the floor, they "bonemeal" it
- Increased their Attack Damage
- Slammroots no longer take fall damage
- Generate in a more continuous disk like generation on island edges
- Generate on multiple y-levels
- Don't cover all parts of Island Edges
- Islands can now have a lot more dramatic Overhangs
- There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
- These biomes are also used for better Underground Structure Spawning
- Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
- Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
- Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
- Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
- Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
- Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
- Increased Flower Spawnrate inside of Wyndcaps Biomes
- Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
- Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
- Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
- Bronze Dungeons now have an inner and outer part
- The Inner Part consists of rooms, libraries and the boss room in the middle
- The Outer Part is made up of Holystone Tunnels
- Removed all of the previous room variants and replaced them with new ones
- Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
- A Bronze Dungeon can now have multiple or no Surface Entrance
- Bronze Dungeons now have entrances on the sides of islands again
- Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
- Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
- Sentry Laboratories are now an underground Wyndcaps Structure
- Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
- In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
- Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
- Mainly controlled by "above_bottom" and "below_top" fields
- Still has an optional Height Provider
These following changes only apply when the mod inside the brackets is installed
This content will only appear in game when the "Experimental Content" Config is set to true
- Atmosine Crystals float upwards similar to Gravitite
- They give of a dim light
- Atmosine Crystals can be used as an Altar Fuel
- Atmosine Crystals can be used as an Armor Trim
- They don't generate naturally yet
- This issue should no longer appear since Tags are now handled via Datagen

An Aether add-on that expands upon the concepts of the original mod