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Моды/Minecraft: Ragebait Edition (AMTJMTGMA)
Minecraft: Ragebait Edition (AMTJMTGMA)

Minecraft: Ragebait Edition (AMTJMTGMA)

AMTJMTGMA - a mod that just makes the game more annoying (ragebait)

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5
Все версии→1.8 for 26.2 Fabric

1.8 for 26.2 Fabric

Release14.07.2026

Список изменений

Beds have a 20% chance of teleporting you into the nether

Shields have a 25% chance to disable when hit by anything

Phantoms can pick you up and drop you from high up

The cross in the middle of the screen is off center by a little bit

Hunger bar is 2 pixels higher

Piglins explode if they drop things that doesn't include an ender pearl

every villager wants at least 64 emeralds for trade (inflation)

chests (and copper chests) randomize every time you open them

Creepers are silent and invisible except while flashing (but explosions are 20 times louder)

Crafting recipe shapes are randomised every time you move an item in the crafting grid

items with durability have a 2% chance to break every time they get used

if the player is in the nether sneaking they stop sneaking randomly

obsidian breaks when something stands on it, dropping no item

Spiders track players from 96 blocks away

Spiders will bunnyhop towards players and gain speed

horses kill the player on sight (targets attacker, then players, then iron golems)

eating the same food 3 times in a Minecraft day kills you (stored in player data)

empty slots have a random chance to become light grey stained glass pane (with curse of vanishing and no tooltip, and hotbar is ignored)

items dropped from blocks have a chance to have negative attribute modifiers

swimming is just... no...

pausing the game doesn't pause the game

mining blocks with an empty hand makes you take damage

players take freezing damage in cold biomes and fire damage in hot biomes

entities bounce extremely high from slime blocks and beds (10x bounce restitution)

strongholds no longer contain end portal frames

end portal frames have a 1.25% chance to generate at Y=-62 under trees

end portal frames can be mined and drop as an item (takes 10 seconds with anything)

beehives explode when the player gets near, angering the bees inside

bees can re-sting repeatedly without losing their stinger, and don't calm down after the first sting

endermen pick up / place blocks much faster and usually have TNT and sometimes redstone blocks

ender dragon looks goofy

end spawn platform is made of barriers if there's air, or it keeps blocks that were there

at y<54 in the overworld, or at any Y level in the nether, if you mine the block directly under you, and it's completely hidden, there's a 10% chance it becomes lava

when an entity stands on gravel it jumps a bit (and you fall into it)

there's a chance when a player stands under gravel, dripstone or pointed dripstone (lower chance), or a "base stone" of either overworld or nether (lowest chance), that it falls

you can only collect end portal frames if you have an achievement that you get by visiting the portal room

the stronghold portal room has been "renovated"

ender dragon takes 50% less damage

dragon egg teleports really far away

you now need 8 crystals to respawn the dragon

End crystals need player melee attacks to break

Coal veins are very decreased

Coal and charcoal burn very short

You take fall damage from 2 blocks high

Beds don't explode in the end, instead they spawn a dragon acid cloud

You can only sleep after midnight

Villager reputation starts really bad and can't get better than -98

Sweet berry bushes spread

Sweet berry bushes give you poison, nausea, and slowness when they prick you

every zombie is a leader

local difficulty is always 10 (vanilla max in normal gameplay with Hard is 9)

one block bridges break when you stand on them

to mine end portal frames you also need The Pickaxe That Can Mine End Portal Frames which only spawns in one specific chest in one specific mansion room

standing on ice in a cold biome causes it to melt instantly

endermen are always teleporting

there is a TTS guide that tells you "helpful" tips when some things happen

end portals break if they aren't adjacent to other end portals, bedrock, or end portal frames on all horizontal sides

leaves have no hitbox, and falling or walking through them deals damage (bees are not affected by this)

when beehives explode they duplicate and spawn all contained bees up to 100 times

three wither skeletons in close proximity turn into a wither

splash potions have a chance to explode when land

for the purposes of sleep, anything living except for players counts as a monster

doors occasionally change direction / state when you aren't looking

all zombies are babies

mining fatigue can't be removed by milk (mutually exclusive with milk applying nausea instead of removing anything)

elder guardians apply mining fatigue from further away and for longer

when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian

woodland mansions can generate 1x2 secret rooms (e.g. the mock end portal room) in normal conditions on the bottom floor, with 5% chance

elder guardians can apply mining fatigue every 5 ticks (instead of 1 minute)

you can't tame animals (they explode if you do)

chance to spawn a water source above the feet block when you sleep

absorption is negative for players (decreases max health)

players have less step height

doors become alive and start flying around when water flows next to them

uncommon/rare/epic items, beacon payments, books, piglin-loved items, and armour trim materials are pushed away from players

sweeping attacks don't exclude the attacker

there's a 500-block-radius desert around the world origin, and structures can't generate there

XP orbs hurt you

you can't get XP

skeletons' arrows are homing

you can't have enchanting tables in your inventory

there's a 0.025% chance a block explodes when you place it

trapped chests normally close quickly after you open them

ghasts shoot 2 times per second

you take fire damage while you have the furnace GUI open and it's lit

lava spreads lava instead of fire

TNT holds its fuse (and becomes invisible) on the last tick until a player approaches

every 5 seconds there's a 0.02% chance you die of fall damage

fuel burns in a furnace without ingredients

attempting to smelt the 5th item into the result slot of a furnace converts the result slot into 4 charcoal

holding a lava bucket deals fire damage

putting lava into a furnace's fuel slot makes it explode

when an enchanted item gets damaged, there's a 10% chance a random enchantment is removed

milk doesn't clear effects at all and applies nausea (mutually exclusive with milk not clearing mining fatigue)

the enderman hitbox and eye height has been decreased to 1.8 blocks

endermen don't freeze when you stare at them

endermen get angry if you look anywhere near them

endermen are unaffected by water

endermen can pick up anything

there's a 30% chance end portal breaks (not exit portal) when you stand in it (after teleporting)

each non-leather armour piece you wear multiplies your speed by 80%

you take cold damage at high altitudes and heat damage deep underground

rabbits hold a TNT that explodes when you kill them

endermen aren't affected by water

all rails are powered and off

bats target nearby players' eyes

if your offhand slot contains something other than a Bedrock-allowed offhand item, the item is dropped and then struck by lightning

item lifetimes decrease much faster if there's a player nearby

Файлы

a-mod-that-just-makes-the-game-more-annoying-mc26.2+-fabric-1.8.jar(295.12 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.8

Загрузчики

Fabric

Версии игры

26.2

Загрузок

6

Дата публикации

14.07.2026

Загрузил

ID версии

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