
Minecraft: Ragebait Edition (AMTJMTGMA)
AMTJMTGMA - a mod that just makes the game more annoying (ragebait)
Список изменений
Beds have a 20% chance of teleporting you into the nether
Shields have a 25% chance to disable when hit by anything
Phantoms can pick you up and drop you from high up
The cross in the middle of the screen is off center by a little bit
Hunger bar is 2 pixels higher
Piglins explode if they drop things that doesn't include an ender pearl
every villager wants at least 64 emeralds for trade (inflation)
chests (and copper chests) randomize every time you open them
Creepers are silent and invisible except while flashing (but explosions are 20 times louder)
Crafting recipe shapes are randomised every time you move an item in the crafting grid
items with durability have a 2% chance to break every time they get used
if the player is in the nether sneaking they stop sneaking randomly
obsidian breaks when something stands on it, dropping no item
Spiders track players from 96 blocks away
Spiders will bunnyhop towards players and gain speed
horses kill the player on sight (targets attacker, then players, then iron golems)
eating the same food 3 times in a Minecraft day kills you (stored in player data)
empty slots have a random chance to become light grey stained glass pane (with curse of vanishing and no tooltip, and hotbar is ignored)
items dropped from blocks have a chance to have negative attribute modifiers
swimming is just... no...
pausing the game doesn't pause the game
mining blocks with an empty hand makes you take damage
players take freezing damage in cold biomes and fire damage in hot biomes
entities bounce extremely high from slime blocks and beds (10x bounce restitution)
strongholds no longer contain end portal frames
end portal frames have a 1.25% chance to generate at Y=-62 under trees
end portal frames can be mined and drop as an item (takes 10 seconds with anything)
beehives explode when the player gets near, angering the bees inside
bees can re-sting repeatedly without losing their stinger, and don't calm down after the first sting
endermen pick up / place blocks much faster and usually have TNT and sometimes redstone blocks
ender dragon looks goofy
end spawn platform is made of barriers if there's air, or it keeps blocks that were there
at y<54 in the overworld, or at any Y level in the nether, if you mine the block directly under you, and it's completely hidden, there's a 10% chance it becomes lava
when an entity stands on gravel it jumps a bit (and you fall into it)
there's a chance when a player stands under gravel, dripstone or pointed dripstone (lower chance), or a "base stone" of either overworld or nether (lowest chance), that it falls
you can only collect end portal frames if you have an achievement that you get by visiting the portal room
the stronghold portal room has been "renovated"
ender dragon takes 50% less damage
dragon egg teleports really far away
you now need 8 crystals to respawn the dragon
End crystals need player melee attacks to break
Coal veins are very decreased
Coal and charcoal burn very short
You take fall damage from 2 blocks high
Beds don't explode in the end, instead they spawn a dragon acid cloud
You can only sleep after midnight
Villager reputation starts really bad and can't get better than -98
Sweet berry bushes spread
Sweet berry bushes give you poison, nausea, and slowness when they prick you
every zombie is a leader
local difficulty is always 10 (vanilla max in normal gameplay with Hard is 9)
one block bridges break when you stand on them
to mine end portal frames you also need The Pickaxe That Can Mine End Portal Frames which only spawns in one specific chest in one specific mansion room
standing on ice in a cold biome causes it to melt instantly
endermen are always teleporting
there is a TTS guide that tells you "helpful" tips when some things happen
end portals break if they aren't adjacent to other end portals, bedrock, or end portal frames on all horizontal sides
leaves have no hitbox, and falling or walking through them deals damage (bees are not affected by this)
when beehives explode they duplicate and spawn all contained bees up to 100 times
three wither skeletons in close proximity turn into a wither
splash potions have a chance to explode when land
for the purposes of sleep, anything living except for players counts as a monster
doors occasionally change direction / state when you aren't looking
all zombies are babies
mining fatigue can't be removed by milk (mutually exclusive with milk applying nausea instead of removing anything)
elder guardians apply mining fatigue from further away and for longer
when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian
woodland mansions can generate 1x2 secret rooms (e.g. the mock end portal room) in normal conditions on the bottom floor, with 5% chance
elder guardians can apply mining fatigue every 5 ticks (instead of 1 minute)
you can't tame animals (they explode if you do)
chance to spawn a water source above the feet block when you sleep
absorption is negative for players (decreases max health)
players have less step height
doors become alive and start flying around when water flows next to them
uncommon/rare/epic items, beacon payments, books, piglin-loved items, and armour trim materials are pushed away from players
sweeping attacks don't exclude the attacker
there's a 500-block-radius desert around the world origin, and structures can't generate there
XP orbs hurt you
you can't get XP
skeletons' arrows are homing
you can't have enchanting tables in your inventory
there's a 0.025% chance a block explodes when you place it
trapped chests normally close quickly after you open them
ghasts shoot 2 times per second
you take fire damage while you have the furnace GUI open and it's lit
lava spreads lava instead of fire
TNT holds its fuse (and becomes invisible) on the last tick until a player approaches
every 5 seconds there's a 0.02% chance you die of fall damage
fuel burns in a furnace without ingredients
attempting to smelt the 5th item into the result slot of a furnace converts the result slot into 4 charcoal
holding a lava bucket deals fire damage
putting lava into a furnace's fuel slot makes it explode
when an enchanted item gets damaged, there's a 10% chance a random enchantment is removed
milk doesn't clear effects at all and applies nausea (mutually exclusive with milk not clearing mining fatigue)
the enderman hitbox and eye height has been decreased to 1.8 blocks
endermen don't freeze when you stare at them
endermen get angry if you look anywhere near them
endermen are unaffected by water
endermen can pick up anything
there's a 30% chance end portal breaks (not exit portal) when you stand in it (after teleporting)
each non-leather armour piece you wear multiplies your speed by 80%
you take cold damage at high altitudes and heat damage deep underground
rabbits hold a TNT that explodes when you kill them
endermen aren't affected by water
all rails are powered and off
bats target nearby players' eyes
if your offhand slot contains something other than a Bedrock-allowed offhand item, the item is dropped and then struck by lightning
item lifetimes decrease much faster if there's a player nearby
