
Create Aeronautics: AMBUSH
A datapack-driven encounter engine. Design ambushes with custom triggers, multi-wave assaults, bosses, arrow storms, airship fleets and custom mob AI, plus optional Create Aeronautics and Create Big Cannons support.
Список изменений
Added validated datapack definitions, per-player ownership, targeting, persistent cooldowns, cooldown groups, chance buildup, counters, and cleanup. Added flat, weighted, and failure-buildup chance models with configurable evaluation intervals. Added admin-only commands, tab completion, validation, weight inspection, state reporting, debug logging, and forced testing.
Triggers and placement
- Added interval, portal, active-block, environmental-duration, kill, inventory, trade, weather, altitude, biome, ocean, underwater, surface, and structure triggers.
- Added structure IDs, structure tags, reusable structure groups, and loaded-structure approach tracking.
- Added ground, water, underwater, air, ring, cluster, surround, formation, and out-of-sight placement.
Waves and projectiles
Added delayed, interval, death-gated, and chained entity waves with equipment, effects, passengers, ownership, aggression, and flying follow behavior. Added vanilla, spectral, tipped, and registry-defined modded arrows. Added directional arrows, potions, entities, validated projectiles, and CBC shell rains. Added burst schedules, moving sources, activation ranges, launch height, source staggering, spread, exact targeting, safe radii, and ballistic compensation.
Structures and bosses
Added guarded Sable assembly without a separate assembly-helper dependency. Added mixed-template fleets, persistent state, seated crews, deck spawning, container loot, child structures, and bounded cleanup. Added structure-health boss bars, shared fleet health, percentage events, survival events, rewards, redstone, directional detection, steering, and propulsion controls. Added proportional steering and player-relative engine/propeller direction maps. Boss ships run forward while the owner is ahead or beside them and reverse only in rear sectors (in examples, this is dependent on the datapack creator). Loading tickets are released during shutdown saving and restored after loading.
Bundled examples and fixes
Reduced bundled content to five command-only examples with natural chance zero. Added boss, shared-health boss fleet, cannon-balloon fleet, directional arrow rain, and exhaustive master examples. Fixed invisible or partially loaded ships, incorrect facing, steering signs, front-facing reverse propulsion, command cooldown interference, missing suggestions, percentage events, fog cleanup, directional sounds, projectile targeting, seated entities, ranged friendly fire, and incomplete-action chaining. Bounded health scans, scheduled actions, retries, cleanup, and optional-integration failures to reduce stalls and error loops.
