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Changelog - Version 1.0
This is the first version of the datapack. The following features have been implemented:
Death Penalty – Upon death, the player's maximum HP is reduced to 6 (3 hearts).
Health Regeneration – Every in-game day, the player recovers 2 HP (1 heart).
Experience Reset – If /gamerule keepInventory true is enabled, the player's experience resets upon death.