Список изменений
📜 Changelog
🧩 HUD & UI
Added toggle options for individual HUD elements:
Total kills display
Survival streak display
Total survival days display
Kill streak UI
In-game time display
🧟 World & Spawning
Introduced a dynamic mob spawning system that scales with in-game days.
Mob variety and spawn intensity increase progressively over time.
Early days focus on basic hostile mobs.
Later days introduce more aggressive, durable, and unpredictable enemies.
👁️ Environmental Horror (Minor Teaser)
After day 35, some passive animals may behave… unnaturally.
Certain animals can stare at the player for extended periods.
As days progress, these entities become more disturbing and intrusive.
In later stages, some may even open doors and enter player structures.
🔊 Atmosphere
Added subtle ambient sound cues to increase tension and unease.
Certain behaviors are now accompanied by unsettling audio feedback.
Horror elements scale gradually to avoid sudden difficulty spikes.
⚠️ Notes
Changes are designed to escalate slowly, preserving early-game survival balance.
Not all hostile behaviors are immediately obvious—stay alert.
More disturbing behaviors and entities will be expanded in future updates.

