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Моды/All The Commands(API)
All The Commands(API)

All The Commands(API)

bings a ton of usefull commands for your pvp or other kind of mods!!

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Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.

Entity Visuals & Flair

/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!

/aura   Persistent particle aura around entity.

/glow [color]   Outline glow with color (16 vanilla colors).

/trail   Particle trail behind moving entity.

Screen Effects & Visuals

/screenshake

  Shakes a player's camera. Great for impacts.

/screenflash

  Flashes the screen briefly. Use for hits, ults.

/vignette

  Dark/colored edges fading to center. Low HP, domain vibes.

/cinematicbars <true|false>

  Adds black bars top + bottom for cinematic moments.

/skytint

  Tints the player's whole view a color. Domain expansion-style.

/popup <text...>

  Big styled centered text. Technique callouts, boss intros.

/timer

  Countdown timer in the top-right. Cooldowns, match clocks.

Status & Control

/stun   Locks position and disables damage output.

/silence   NBT flag for ability/technique blocking (modder-readable).

/iframes   Cancels all incoming damage for the duration.

/disarm   Drops the entity's held item.

/cantblock   Disables shield use.

/cantheal   Cancels all healing events.

/exhaust   Empties hunger/saturation, applies exhaustion.

Damage Manipulation

/truedamage   Bypasses armor + resistance.

/lifesteal   Damages target, heals attacker.

/reflect   Next incoming hit bounces back to the attacker.

/damagemult   Multiplies outgoing damage.

/incomingmult   Multiplies incoming damage.

/maxhealth   Temp max-HP buff or debuff.

/heal   Instant heal with heart particles.

Movement & World Mechanics

/launch   Sets entity velocity. Supports ^ relative coords.

/pull   Pulls entity toward a point.

/fling   Pushes entity away from a point.

/dash   Forward velocity burst in look direction.

/blink   Instant teleport in look direction.

/teleportbehind   Anime-style flank teleport.

/float   Hover in air, slow falling.

/shockwave   AOE outward push from a point.

/marker   Particle pillar marker at a position.

Utility & API

/sfx   Play any sound for player(s).

/mark add|remove|has   Custom tag system (modder-readable).

/runchain   Schedule a command to run after a delay.

Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.

For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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