
AlienCraft : Kepler 22b
With this minecraft mod you can explore Kepler22b, a fareaway exoplanet with a unique flora, fauna, structures and equipments to craft for hours of gameplay !
Список изменений
Patch note :
Optimizations : -decreased the mod's file size -rewrote most mobs's code to be more optimized and less resource hungry -optimized the mod to gain about 10 to 20% fps increase, further optimization is planned (currently what was done was basically mob's spawns rework, features optimization, mob's ticking procedures cleanup, customized kepler spawn rates, custom mob spawn caps, and frequent idle mobs despawn)
New additions : New mechanics : kepler storm : -every 10 to 20 minutes, a 3 minutes storm will trigger worldwide on kepler -during this storm the following effects apply : increased fog that reduces visibility, slowness effect if you are in the desert as well as high probability to be struck by lighnting kepler plague : -upon receiving damage in the kepler forest, you'll notice that your wounds now have a chance of getting infected with a local disease : the kepler plague -this disease is only curable with crawling lily shoots. -at the first stage of the plague, you'll notice that every damage you take is now permanent and can't be healed in any way until you're cured -approximately 4 minutes after getting infected, the disease will start inflicting damage to the player as well as nausea, until the player dies, or is cured
New weapon : -electrogun, a range weapon that shoots lightnings that go in a straight line and inflict 12 damage points to entities within a 13 blocks range, light them on fire and stun them for a few seconds -new special item : the soul trap. This item can store your tamed creatures for long distance travel, and finally allow you to bring home those precious tames you've been collecting on kepler !
-new items : laser powercell, electrogun powercell, crawling lily shoots, creative teleporter, electric leaves, electroplant node
-added 4 new blocks and their craft to complete the fungal wood blockset(slabs, stairs, fences and gate)
gameplay/balance changes : -reworked the scarab labyrinth lava room. The previous iteration was a source of lag in the desert because of all the persistent skeletons, nightmarishly hard to do in survival, and problematic because of the guardians constantly trying to phase through lava and eventually dying from fire. It is now an overgrown giant room with hidden netherite and potential noises sources to bring guardians straight to your location if you're not carefull. -reworked the energy source of the mining laser to go from redstone blocks to a new item : Laser Power Cell -The space suit now grants the player with the "hermetically sealed" status effect, preventing the player from gaining status effects such as slowness, poison, wither or kepler's plague -reduced the flamethrower's range to 8 blocks and increased its damage -made the flamethrower more fluid and reactive (reworked the flame system to no longer use projectiles entity but rather a custom area scanning system) -turrets can now only fire when facing their target -reduced the amount of archaeology rocks in the jungle -jungle archaeology rocks will now spawn in a more dispersed way in their chunks -nerfed the different alien artifacts spawn rates in archaelogy rocks -reduced the weakness level from stabber poisoning from 2 to 1 -reduced the amount of tree-mite nests structures spawns -entities trapped in a small carnivorous plant will now only be able to move when the plant is destroyed or when it opens again -reworked the alien tab to now reveal the location of the nearest alien structure depending on the biome the player is, allowing it to locate the pyramid or the small alien ruins in the jungle and the Burried ruins and the scarab ruins in the desert -carnivorous plant are now faster to break when trapped inside -nerfed the jungle armor's potion effects from a level III to level II -wearing a jungle armor's now significantly reduces your chances of getting the plague while not in a fight against a jungle creature -reduced the pulsar jelly consumption when not in overclock mode -jungle armor will now correctly prevent the player from triggering alien fungi -increased the jump boost duration of right clicking an alien lily by 1 second
Esthetic changes : -reworked the flamethrower flame effect to the benefit of a brand new custom volumetric flame effect system with particles -reworked the color variants of the stabber to better match the jungle's aesthetic and added a new colar to the model species to make it look more alien-like -added color variants to the burrower and tweaked its old texture -changed the overall design, texture and model of the xenoscorpion, and made its animations smoother -changed the esthetic of the lightnings used by the medusomorph to match those of the new kepler storm mecanic -changed the colors of desert plants to yellow to better match the biome's new electric vibe and adjusted items accordingly -FOV will no longer change when caught in a small carnivorous plant -reversed the granite blockset color changes and added a brand new granite block set with the red one -added a blend of different alien bricks to the alien pyramid -Reworked the alien tab visuals to include a small animation, cooldown, sounds and reworked the xp gain to be only the amount necessary to reach next level. -the stabber's warning sound will now have a fading effect instead of the brutal stop it previously had -the player will now appear standing when getting pulled by a tree mite or when getting chewed on by one instead of the current sitting animation -the particles spawning when a pulsar is working are now centered
Bug fixes : -fixed a bug where the rogue auto turret animation would still play when not firing bullets -fixed a bug where bullets would appear to spawn out of thin air above the rogue auto turret canon -fixed a bug where bullets could be firing at a target without the turret actually detecting it/facing it -fixed a bug where the tree mite couldn't detect the player even though it was clearly inside its tentacles -fixed a bug where the player's camera would constantly be reset when getting chewed on by a tree mite -fixed a bug where the stabber couldn't get hurt when attacking the player -fixed a bug where the stabber would still wander around when in its warning state -fixed an issue where a tamed aegis would flee after taking damage -fixed a bug where putting a saddle on an ancient beetle would instantly make the player ride it -fixed a bug where touching the ground without landing with the ancient beetle would trigger a falling sound -fixed a bug where the 3rd person holding animation of the goo gun wasn't coherent with 1st person -fixed a bug where jumping on a closed small carnivorous plant would result in just a 1 pixel jump -fixed a bug where breaking the crawling lily flower or crawling lily vines could result in another flower appearing on the vine below -fixed a bug where the flamethrower could turn bedrock into ash -fixed a bug where using beds in kepler wouldn't pass the night -fixed a bug where the flamethrower fuel level would still be consumed when in creative mode -fixed a bug where the flamethrower right click wasn't prioritary on other right clicks, resulting in weird interactions when trying to shoot villagers -fixed a bug where glowing jelly could not be eaten -fixed a bug where a goo gun projectile would duplicate when shot on an arrow resistent entity -fixed a bug where a goo gun projectile could sometimes take damage and despawn before triggering a jelly trap -fixed a bug where some of kepler's forest creatures like the carnivorous plant or the mite would still not attack players wearing jungle armor after getting damaged by them -updated the description of the jungle cocktail to match the real level of the potion effects
