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Моды/Alarm Mod
Alarm Mod

Alarm Mod

Alarm Mod adds functional Alarm, powered by the Veil rendering library. Perfect for base defense, factory hazard signaling, and technical builds.

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Все версии→Alarm Mod 1.0.0

Alarm Mod 1.0.0

Release01.10.2026

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Alarm Mod 1.0.0 — full release

Complete rework of the mod. The alarm block is now a proper RGB siren and a real electrical device on the Create: Power Grid network.

What changed

  • The block is now an RGB siren. It mounts on any face and aims its light away from that surface.
  • Four contacts: red, green, blue and a shared ground.
  • Colour comes from the wiring. Each channel is a resistor to the common ground — literally an LED with a shared cathode. Power only R and you get red, R + G gives yellow, all three give white. No GUI, no dyes.
  • Brightness is analog. Channel level follows the voltage across it, so a rheostat or a step-down transformer dims the siren smoothly instead of switching it on and off.
  • Veil lighting now takes its colour from the channels themselves instead of a hardcoded red. The ambient glow and both sweeping light cones are tinted by the actual RGB output.
  • Power Grid is now a hard dependency. You will need Create, Power Grid and Veil installed.

Breaking changes

  • Redstone support is gone entirely. The block no longer reacts to redstone and no longer emits a comparator signal. It is powered exclusively by the Power Grid network. This is a deliberate 0.x → 1.0.0 break.
  • No sound. The siren is silent by design.
  • The block is now more expensive to craft: the recipe ends with Redstone Charged Iron magnetised through Power Grid.

Fixes

  • Fixed the siren failing to update on a redstone change.
  • Fixed light leaking through blocks around the siren.
  • Fixed siren lights colliding across dimensions when two sirens stood at the same coordinates in different worlds.
  • Fixed duplicated block-update packets on every neighbour change.
  • Acid fluid blocks are no longer missing their models.
  • Sound events and the block drop the right things.

For developers

  • Flywheel and Ponder are now compile-only dependencies, so the dev runtime no longer ends up with two conflicting versions of Flywheel in it.
  • The build is documented: it needs a JDK 21 toolchain, and Gradle 9.2.1 cannot run on JDK 26.

Файлы

alarmmod-1.0.0.jar(518.29 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

250

Дата публикации

01.10.2026

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ID версии

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