
Alarm Mod
Alarm Mod adds functional Alarm, powered by the Veil rendering library. Perfect for base defense, factory hazard signaling, and technical builds.
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Alarm Mod 1.0.0 — full release
Complete rework of the mod. The alarm block is now a proper RGB siren and a real electrical device on the Create: Power Grid network.
What changed
- The block is now an RGB siren. It mounts on any face and aims its light away from that surface.
- Four contacts: red, green, blue and a shared ground.
- Colour comes from the wiring. Each channel is a resistor to the common ground — literally an LED with a shared cathode. Power only R and you get red, R + G gives yellow, all three give white. No GUI, no dyes.
- Brightness is analog. Channel level follows the voltage across it, so a rheostat or a step-down transformer dims the siren smoothly instead of switching it on and off.
- Veil lighting now takes its colour from the channels themselves instead of a hardcoded red. The ambient glow and both sweeping light cones are tinted by the actual RGB output.
- Power Grid is now a hard dependency. You will need Create, Power Grid and Veil installed.
Breaking changes
- Redstone support is gone entirely. The block no longer reacts to redstone and no longer emits a comparator signal. It is powered exclusively by the Power Grid network. This is a deliberate 0.x → 1.0.0 break.
- No sound. The siren is silent by design.
- The block is now more expensive to craft: the recipe ends with Redstone Charged Iron magnetised through Power Grid.
Fixes
- Fixed the siren failing to update on a redstone change.
- Fixed light leaking through blocks around the siren.
- Fixed siren lights colliding across dimensions when two sirens stood at the same coordinates in different worlds.
- Fixed duplicated block-update packets on every neighbour change.
- Acid fluid blocks are no longer missing their models.
- Sound events and the block drop the right things.
For developers
- Flywheel and Ponder are now compile-only dependencies, so the dev runtime no longer ends up with two conflicting versions of Flywheel in it.
- The build is documented: it needs a JDK 21 toolchain, and Gradle 9.2.1 cannot run on JDK 26.
Файлы
alarmmod-1.0.0.jar(518.29 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
250
Дата публикации
01.10.2026
