AgriCraft Reloaded is a fork of AgriCraft which aims to update the mod to the latest versions of Minecraft.
Currently supported - 1.21 and 1.21.1
It is planned to be ported to 26.1 and above. I am porting it sequentially to avoid massive diffs and to release it for a few Minecraft versions.
AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.
The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.
Genetics:
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles.
Usually, one allele is dominant over the other, the latter being called recessive.
For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:
AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well. For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.
When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:
Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.
Stats:
AgriCraft contains 6 stats by default:
Weeds:
Ugh, weeds, noone likes weeds.
Well they are back, but not as you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.
It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.
Growth Requirements:
Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.
It is also rumoured that some crops must be cultivated under water to grow.
Irrigation Systems:
AgriCraft adds Irrigation Systems to water and speed up the growth of your crops.
Compatible Mods (needs to be tested and reported if there is an issue):
Botania
Farmer's Delight
Immersive Engineering
Pam's Harvestcraft 2
Immersive Engineering: garden cloche
Industrial Foregoing: harvesting
JEI: Recipe browsing
Serene Seasons: seasons
PneumaticCraft
Biomes O'Plenty
Mystical Agriculture
Json Configurability:
Guides:
Original Mod: /mod/agricraft

A fork of AgriCraft for modern versions of Minecraft - Agricultural farming extended again!