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Моды/Afterdeath
Afterdeath

Afterdeath

Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.

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Beta12.07.2026

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0.6.0 CHANGELOG

"Tides & Sands" Update

✨ New Features & Visuals

  • Added branching path system:
    • Zombie Line: Fresh Zombie -> Rotting Zombie -> Old Zombie -> Skeleton.
    • Drowned Line: Fresh Drowned -> Rotting Drowned -> Bloated Drowned -> Bogged.
    • Husk Line: Fresh Husk -> Rotting Husk -> Mummified Husk -> Parched.
    • Parched, Bogged, and standard Skeletons can transition into a Wither Skeleton by spending 30 minutes in the Nether.
  • Added a dedicated "Drying" progress bar. It fills up when a Zombie player stands in hot/dry biomes (deserts, badlands, savannas, Nether) or when a Drowned player is out of water and not exposed to rain. Standing in water or rain quickly empties it.
  • Bogged players can be sheared for red and brown mushrooms. Doing so starts a 10-minute regrowth timer (configurable via slider in settings).
  • New Achievements: "Who lives in a pineapple under the sea?", "Go touch some sand!", "Davy Jones", "Pharaoh's Curse", "Aquaman", "Tide Turner", "Dry Bones", and "Bogged 2Nite".
  • Updated /skeleton and added /drowned, /husk commands.

⚖️ Balance Changes

  • Fluid-Based Mutability:
    • If a Zombie player runs out of oxygen underwater and drowns, they convert into the same-tier Drowned instead of dying.
    • If a Drowned player dries out (reaches 100% Drying progress) or takes fatal sun damage, they revert to the same-tier Zombie.
    • If a Husk player runs out of oxygen underwater, they convert to the same-tier Zombie instead of dying.
    • If a Zombie player reaches 100% Drying progress in a hot/dry biome, they convert to the same-tier Husk.
  • Drowned players gain a free underwater navigation buff (Fresh +20%, Rotting +40%, Bloated +50%, togglable). Additionally, their thrown tridents do not lose durability and gain a Loyalty-returning effect even without being enchanted (togglable).
  • Drowned players take higher sun damage (Fresh 1.25x, Rotting 1.5x, Bloated 2.0x, togglable).
  • Husk players are weak in water. They drown 3x faster, receive Slowness II in water, and Slowness I in rain (togglable). On the plus side, they do not burn in the sun, and their melee attacks apply Hunger to enemies (customizable duration). Mummified Husks also receive 75% less fire damage.
  • Bogged and Parched skeletons shoot Poison and Weakness arrows respectively when they have no arrows in their inventory.

🐛 Bug Fixes & Polish

  • None. Enjoy the free bugs that came with this update! (I'll clean them up in the next bugfix patch)

Файлы

afterdeath-0.6.0.jar(1.68 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.6.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

179

Дата публикации

12.07.2026

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