
Afterdeath
Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.
Оцените первым
916
3
Список изменений
0.6.5 CHANGELOG
"Tides & Sands" Patch I
✨ New Features & Visuals
- Added the Potion of Infection, Splash Potion, Lingering Potion, and Tipped Arrows. You can quickly obtain a basic, short-duration (20s) Potion of Infection by right-clicking Infected Water with a Glass Bottle. However, brewing Rotten Flesh into an Awkward Potion in a Brewing Stand (and then enhancing the potion using Redstone, Glowstone, or Gunpowder) is highly recommended, as it allows you to create standard (45s), longer-lasting, stronger, and splash/lingering variants. Similarly, while throwing standard arrows into Infected Water will dip them and convert them into short-duration Arrows of Infection, crafting them in a Crafting Table using a Lingering Potion will yield much stronger effects. (Thanks @Homepage for suggesting this)
- Added a custom panorama to the Afterdeath settings tabs. The in-game pause menu settings remain unchanged.
⚖️ Balance Changes
- Rusty Iron Doors and Trapdoors now behave like Copper Bulbs. Toggling a redstone signal will open them, and toggling it again will close them.
🐛 Bug Fixes & Polish
- Fixed Gas Zombies spawning in non-Overworld dimensions. They now strictly spawn only in Overworld biomes. (Thanks @Homepage for reporting the issue)
- Fixed an issue where 21 config options were completely missing from the backend sync logic, causing them to not save or apply properly. Also added 40 missing config widgets to the settings UI screen. (Thanks @LonlyWolf22891 for reporting this)
- Exiting the World Converter tab mid-conversion is now restricted. The tab is now locked during conversion, and a "Stop" button has been added to cancel it.
- Fixed the advancement tree having scattered nodes and a "missing texture" purple/black background. The background is now properly tiled Infected Cobblestone, and the tree has been fully restructured.
- Fixed Infected Grass Blocks, Infected Leaves, and other biome-color dependent blocks rendering without their proper biome tinting.
- Fixed the
//curecommand improperly handling infected water and waterlogged blocks, which caused them to instantly re-infect after being cured. - Fixed world previews being visually cropped in the Server and Converter tabs.
Файлы
afterdeath-0.6.5.jar(2.82 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.6.5
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
125
Дата публикации
16.08.2026
