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Моды/Adaptive Entity Prioritization (AEP)
Adaptive Entity Prioritization (AEP)

Adaptive Entity Prioritization (AEP)

AEP dynamically reduces lag by throttling mob AI and item merge checks based on server strain.

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Все версии→v1.0.0 -- Initial Release

v1.0.0 -- Initial Release

Release30.11.2025

Список изменений

v1.0.0 (Initial Release) This is the debut release of AEP, a server-side performance mod designed to stabilize TPS and MSPT during periods of high load.

✨ New Features Adaptive Throttling Core: Implements a system to dynamically monitor server tick time (MSPT) and automatically adjust the throttling level of non-critical entity processes.

Prioritized Entity Ticking: Introduces a high-priority mixin (priority = 2000) to the PathAwareEntity class (MobAiMixin). This logic selectively cancels mob AI ticks based on the calculated server load, ensuring your custom throttling logic runs last, effectively overriding common optimization mods.

Adaptive Item Merging: Implements throttling on the ItemEntity class (ItemMergeMixin). This limits the frequency at which items check for nearby stacks to merge with, significantly reducing physics processing during lag spikes.

ServerTickTracker: Includes a simple utility class (MinecraftServerMixin) to track and report current server load, enabling the adaptive system.

Файлы

aep-1.0.0.jar(11.71 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1

Загрузчики

Fabric

Версии игры

1.21.8

Загрузок

100

Дата публикации

30.11.2025

Загрузил

ID версии

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