
Advanced Damage Caps
Prevents mobs from taking excessive damage. Insanely configurable.
Список изменений
CHANGELOG:
Added cap indicators that by default show up above the entities head to the left side:
Cap shield: shows up when a flat or any other cap type is hit, except the adaptation type. It has a shake animation and gets red colored when it first shows up.
Question mark shield: shows up when an entity has an adapation active, but the player is not holding the item the entity is adapted to.
Exclamation mark shield: shows up when the player is holding an item that the entity is adapting to. The higher the adaptation the red-ish the texture gets. If the player hits the entity when it has reached it's 100% in adaptation, it'll play a shake animation.
Added new parameters "question_mark=true/false" and "exclamation_mark=true/false" for the advanced settings that can contradict the global option.
Now the mod is able to scan item's registry and nbt tags to apply damage caps to mobs in the Item Mob Settings list: #minecraft:swords|minecraft:zombie;flat=5
#minecraft:tools|resistor_shield_target;flat=5
Now by default the damage caps only apply for damage caused by the player. Added a new parameter "playeronly=true/false" for the in the advanced settings to contradict the global option.
Added new list in the config callled Attacker Mob Settings. Entities listed here will have their own specific settings against specific mobs:
doggytalents:dog|mutantmonsters:mutant_zombie;flat=5