▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Adorable Mochi Pets
Adorable Mochi Pets

Adorable Mochi Pets

Adopt, name, breed and carry adorable Mochi companions. 24 pastel colour morphs, cheek pouches, cozy beds, armor & trims, crops, ore & danger sense, shoulder perching and treats. Original tameable GeckoLib pets.

Оцените первым
871
5
Все версииAdorable Mochi Pets 0.3.2 (MC 26.2)

Adorable Mochi Pets 0.3.2 (MC 26.2)

Release17.07.2026

Список изменений

0.3.2 — Animation overhaul

Every animation was linear. That was the root cause of combat and movement looking "flat" — the wind-up, the impact and the recovery all played at the same speed. Every clip has been re-timed with proper easing (454 keyframes across 30 clips).

Combat

  • Attack rhythm: wind up → hang → explode → recoil. All three attack variants (bite / swipe / slam) now read as real hits. The slam bounces on landing; ears and tail whip with delayed follow-through.
  • Impact particles were firing 4–6 ticks BEFORE the visible hit. They now burst exactly on the strike frame. Damage and knockback stay instant.
  • Hurt snaps in a single frame and wobbles out, instead of easing over gently.

Movement

  • Legs are now two-jointed. Paws used to pivot inside themselves — they spun in place like windshield wipers. New hip joints give a real step arc: 3× the stride length at the same angle.
  • No more foot sliding. The walk/run cycle now locks to actual ground speed instead of playing at a fixed rate.
  • Run is a real bound — front contact → push → rear contact → leap, with all four paws airborne. It used to be a symmetric shuffle with no suspension.
  • Paws stay planted through the whole stance (the rig has no knee; the hip compensates).
  • New neck joint: the head bone was fully owned by look-tracking, so the head couldn't react to the body. Mochi now keeps its head level while running — the way real animals do.

Menu

  • The Unequip button was sitting on top of the "Backpack (x/9)" label. Moved beside the grid.
  • The armor label didn't fit its button and got clipped on both sides. Armor tier and cost are now their own lines above a short button.
  • Section labels are properly centered in all 8 languages (they were hand-positioned for English and overflowed elsewhere).

Other

  • Removed 120 unused armor textures — the jar is 16% smaller (563 → 474 KB).
  • Fixed the nose freezing for the last fraction of the eating loop.

Файлы

mochipets-0.3.2+26.2.jar(463.33 KiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

0.3.2+26.2

Загрузчики

Fabric

Версии игры

26.2

Загрузок

513

Дата публикации

17.07.2026

Загрузил

ID версии

Главная