![[ASW] Adaptive Skin Weathering](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FN9ck9GFB%252F65dc8858b2392106229dc79e19a7b397823699a4.jpeg&w=256&q=75)
[ASW] Adaptive Skin Weathering
Adaptive Skin Weathering a client-server visual mod for RP/hardcore/Vanilla+ servers. It dynamically applies dirt, sand, stone dust, snow, and blood to player skins based on movement, surface, damage, and biome
[ASW] Adaptive Skin Weathering 1.1.5
Список изменений
🌟 Major Features
• Biome-Adaptive Dirt & Vegetation: Soil colors are no longer limited to standard brown. The overlay dynamically changes based on the biome you are currently in: • In the Jungle, the player becomes covered in dark green moss and wet vegetation. • In Swamps, the mud becomes dark, murky, and swampy. • In Taigas, the dirt changes to cold, damp soil. • In Badlands/Mesas, the overlay turns reddish, matching the local clay/terracotta. • Colors smoothly and gradually transition from one shade to another as you move between biomes.
• Stage-by-Stage Pollution: Dirt now accumulates gradually on your skin, progressing through 4 distinct visual stages (from a light dusting to a thick, dense coat).
• Advanced Layering System: Fully independent rendering of 4 separate layers (dirt, sand, stone dust, snow/ice). Walking from a muddy area onto snow layers the textures chronologically on top of each other, rather than instantly swapping.
• Shivering Animation: Implemented a detailed cold-shaking animation for limbs, head, and body parts when freezing or in cold biomes. Equipping a full set of armor warms up the player and disables shivering.
