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Моды/Accessory+
Accessory+

Accessory+

A lightweight Accessory&Trinket plugin. Compatible with Vanilla Attribute , Mythicmobs and AuraSkills.

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Accessories

Lightweight Accessory System for Minecraft Servers

Accessories is a lightweight accessory slot system for Minecraft servers.

It adds a separate Accessories GUI, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic.

Accessories can be used to provide:

  • extra attributes or trait-style effects
  • support for vanilla Minecraft attributes
  • custom shield mechanics
  • lore-based tags
  • external skill integrations such as MythicMobs
  • compatibility hooks for plugins like AuraSkills

This makes it suitable as a modular accessory framework rather than a system tied to a single plugin.


Replace this with a description


MythicMobs Support

Accessories supports triggering MythicMobs skills through equipped accessories.

You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as:

  • onAttack — when the player deals damage
  • onDamaged — when the player takes damage
  • onInteract — when the player interacts
  • onKill — when the player kills an entity
  • onShoot — when the player fires a projectile
  • onTimer — repeated trigger based on a configured interval

Each skill entry can also define:

  • the target type (self or targeted)
  • timer period for repeated effects
  • optional condition fields for future expansion

This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems.

Example

signature: 1

items:
  example_ring:
    name: "&bExample Ring"
    skills:
      - skill: ExampleAttackSkill
        trigger: onAttack
        target: targeted

      - skill: ExampleTimerSkill
        trigger: onTimer
        period: 20
        target: self
        conditions: {}

Vanilla Attribute Support

Accessories can also apply vanilla Minecraft attributes through equipped items.

This makes it possible to build accessories around native attribute systems, such as:

  • max health
  • armor
  • armor toughness
  • attack damage
  • attack speed
  • movement speed
  • knockback resistance
  • luck

This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI.


Absorb System (Shield Mechanic)

Accessories introduces custom Absorb and MagicAbsorb shield mechanics.

How Absorb Works

This applies to both Absorb and MagicAbsorb:

  • All incoming damage, except fall damage, is absorbed by the shield first.
  • When the shield is depleted, damage is applied to the player's health as normal.
  • If the player takes no damage for 12 seconds, the shield starts regenerating.
  • Regeneration rate: 10% of max absorb per second.
  • All values can be customized in the config file.

PlaceholderAPI Support

You can display shield status using PlaceholderAPI:

  • %absorb_current_shield%
  • %absorb_max_shield%
  • %magicabsorb_current_shield%
  • %magicabsorb_max_shield%

Useful for:

  • action bars
  • scoreboards
  • HUD displays

Accessories GUI

The plugin includes a fully customizable GUI system:

  • custom GUI title
  • adjustable GUI size
  • locked frame slots
  • slot-based item restrictions using lore keywords
  • only items that match slot rules can be equipped

This gives you precise control over what types of accessories players can use.


Dependencies

PluginRequirement
PlaceholderAPIOptional
AuraSkillsOptional, for trait-style integrations
MythicMobsOptional, for accessory-triggered skills

Commands

CommandDescriptionPermission
/invOpen the Accessories GUIaccessory.inv
/accessory reloadReload config, GUI, frame, and slot settingsaccessory.reload

Available Effects

Accessories can be used for effects such as:

  • Defence Reduces incoming magic damage

  • HealRegeneration Increases health regeneration

  • HealRegenerationDecrease Reduces regeneration, useful for cursed items

  • Absorb Grants and regenerates a physical damage shield

  • MagicAbsorb Grants and regenerates a magic damage shield

  • Vanilla Attributes Supports native Minecraft attributes such as health, armor, damage, and movement speed


Lore Tag System

Accessories supports a lore-based tag system.

How It Works

If an accessory item contains lore in the following format:

[xxxx]

the player will automatically receive the corresponding tag:

xxxx

Use Cases

  • conditional skills or effects
  • integration with other plugins or datapacks
  • custom mechanics triggered by player tags
  • advanced accessory-based logic

This system allows accessories to interact with external systems without hard dependencies.


Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:1 неделю назад
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