
276
4
Список изменений
skinwalker changes
- skinwalker system completely reworked (old entity classes removed, ANY mob can be a skinwalker now)
- added skinwalker curing (feed em, trade with em, give em bread), which turns any skinwalker into a normal mob
- skinwalkers now spawn with 1-3 normal decoy mobs (sneaky)
- added /abnorm_callevent skinwalkerSpawns
- skinwalkers now move at proper speed (0.25 config default, was 0.12)
- more disguise types added (zombies, creepers, spiders, bees, donkeys, goats, etc)
- reputation system finally does something (looking at nurs = -rep, curing skinwalkers = +rep, xYz stuff = rep)
nur changes
- nur is now 4x faster (good luck)
- nur jumps over blocks now
- nur breaks blocks in front of it, not just at its feet
- nur breaks through ceilings, wont break blocks with water/lava above
- nur does tower AND bridge at the same time
- /kill actually works on nurs now
- replaced blind 5x5 block sweep with hitbox-collision based scanning (only breaks blocks actually blocking the nur)
- nur always pushes toward player, no more standing idle when close
- nur only jumps on actual obstacles, no more spam jumping on flat ground
- bridge only fills real gaps (2+ blocks down), not 1-block steps
- nur forces your head to face it every 3 seconds while chasing (terrifying)
k3w changes
- k3w deals 5 hearts instead of 2.5
- k3w now echoes your chat messages after followTime delay (creepy)
- k3w undo radius increased from 1 to 3 blocks
xyz changes
- xyz no longer translucent against clouds (entityCutoutNoCull instead of entityTranslucentEmissive)
- xyz failure time skip is now per-player, not dimension-wide
- xyz now requests nearby blocks instead of a fixed purple item tag (biome-aware, always achievable)
- xyz silk touch blacklist - wont request blocks that need silk touch (ores, glass, ice, grass, etc)
- xyz no longer floats on grass (spawns at ground level, uses canBeReplaced validation)
- max requested items bumped to 32 config default
misc changes
- time acceleration is now per-player (doesnt mess up everyone else's day/night)
- time snaps back to original day when chase ends (no more permanent time skip)
- time acceleration is 100x instead of 20x (way scarier)
- replaced k3w's two split uuid data params with single optional_uuid
- fixed billboard renderers using player instead of camera entity
- count the knocks no longer spawns a creeper (movement check just ends the event)
- highrepgateevent and lowrepgateevent are now live (were dead arg bait, now functional at high/low rep)
- low rep event (anomaly_stops_hiding) no longer runs forever (auto-stops after 20 seconds)
config changes
- all 4 dead config keys finally do something (horror.enabled, hostilityFactor, approachSpeed, detectionRange)
- renamed crashOnDeath to kickOnDeath
- renamed crashOnCatch to kickOnCatch
bug fixes
- fixed chunk leak when skinwalkers get /kill'd
- fixed nbt load crash
- fixed skinwalkers detecting players across dimensions
- fixed global time acceleration
- fixed k3w clones accumulating infinitely after cooldown
- fixed xyz drop delivery never working
- fixed rare crash when nur horror cycle and entity removal conflict
- fixed count the knocks memory leak on wrong answer
Файлы
abnormalities-0.0.5.jar(412.97 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.0.5
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
31
Дата публикации
23.07.2026
