
264
0
Список изменений
v1.0.23.0
New:
- Egg Sacs now tell you how many hits are left, in text you can actually read. Hypixel already writes the number on the sac - it's just name-tag sized, and you're usually most of an arena away when it matters. Same number, blown up and floating on the sac itself. There's a "Hits Left" switch if you'd rather not have it.
- Custom Mesh takes a lot more models than it used to. No texture, no UV map, no normals - any of those used to be a flat refusal with a message about TEXCOORD_0, which is not a thing anyone should have to look up. Now a model with no image just renders in whatever colour its material is, and one with no normals gets shaded off its own geometry. If it's a shape, it loads.
- The Custom Mesh screens finally tell you the one thing everybody gets wrong: the file has to be named after the project. Make a project called hat, drop in hat.glb. It's written on the screen now, along with the Blender export settings and a note that a texture is optional.
Fixes:
- Your egg sac guess box no longer disappears because of somebody else's boss. If you were sharing a burrow and a stranger's sacs went up, yours went blank - and it looked random, because it depended on whether anyone nearby happened to be mid-phase. Sacs are now worked out properly from which boss they actually spawned above, so other people's fights are their own business. If their boss wanders off afterwards, the sacs stay with it.
- The wheel leap party message says what it means. It used to be "
pre-mid", which tells the party a name and a place and leaves them to work out that the point is to leap to them. Now it's "Leap to - pre-mid". - If one feature breaks, it now turns itself off instead of taking the game with it. Everything in here runs inside the game's own tick and render, and until now a single mistake in any one of them was a crash report that looked like a vanilla bug. Now the feature that threw gets skipped, the log says which one and why, once, and everything else carries on. You lose one thing instead of the session.
- A HUD element that broke used to drag the whole HUD with it - yours and the game's - drawn offset and scaled wrong for the rest of the session. That one was worse than the crash, because it looked like something else's fault.
- A corrupt or half-downloaded model file can't crash the game anymore. It reads the size straight out of the file, and a broken file could claim a size big enough to take the whole game out before anything got a chance to complain. Now it just says the file is corrupt.
- A shader that fails to build gives up now. It used to try again every single frame for the rest of the session, writing a line to the log each time - so the one thing that was already broken quietly turned into the thing making the game unplayable.
- Settings can't get loaded twice anymore. Nothing guaranteed which part of the mod asked for them first, and two copies means one of them is a ghost - you change a setting, something else never sees it, and a save overwrites your file with older values.
Also:
- The AI note now mentions OpenAI as well as Gemini. It has taken either for a while - the text just never caught up.
Файлы
abdiksmod-1.0.23.0.jar(842.80 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.23.0
Загрузчики
Fabric
Версии игры
26.1.2
Загрузок
9
Дата публикации
16.09.2026
