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Моды/Abdik's Mod
Abdik's Mod

Abdik's Mod

AbdiksMod is a Hypixel Skyblock QOL mod for Fabric

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Все версии→Abdik's Mod 1.0.20.0

Abdik's Mod 1.0.20.0

Release29.08.2026

Список изменений

v1.0.20.0

New:

  • Waypoints: mark any spot in the world and get a box on the block plus an optional beam to the sky. Each waypoint is scoped to the island/floor you made it on, so they only show where they belong. Toggle for seeing them through walls, and a full editor for adding, renaming, recolouring, and deleting them.
  • Player Outline: a clean glow-style outline drawn around your own character, including held items and armour, with its own colour picker. Optional "Other Players" toggle (off by default) extends it to everyone else - and for other players it never draws through walls, so it can't be used to see people you couldn't already see.
  • Key Command Binds: bind any key to a command, so one keypress runs it.
  • Command Shortcuts: type a short alias in chat and have it expand to a full command (e.g. /ph becomes /party leave).
  • Redesigned settings menu: the config UI is now a set of draggable category panels that open on top of whatever is on screen - your inventory, another mod's screen, the pause menu - instead of a full-screen menu. Panel positions and which categories you left open are remembered between sessions.
  • The HUD layout editor is now reachable directly with /abm hud, and bare /abm opens the settings menu.
  • Post-Process Glow now has 28 colour presets instead of 4, plus a "Live Color" mode with a full colour picker.
  • Your own chat message colour is now a full colour picker instead of a short preset list.
  • The mod-user marker (Presence) now also shows on the scoreboard and in the tab list, not just in chat.
  • ChatGPT support: the AI Chat Responder now works with OpenAI as well as Gemini. Pick the platform in AI Settings and enter that provider's key - keys are stored separately per provider, so switching back and forth doesn't make you re-enter anything.
  • AI conversation memory: the AI now remembers the last few messages so you can ask follow-up questions. Choose how much it keeps (Off / 4 / 10 / 20 / 40 / 100 / 400 / Max) or clear it with "Forget Conversation".
  • Saved AI conversations: name and save a conversation, then load it back later - including after restarting the game - to carry on where you left off.
  • "Only Me" option for the AI (on by default): the chat trigger only answers your own messages, so nobody else can make your account send AI replies.
  • No Mouse Reset (off by default): stop the cursor jumping back to the middle of the screen when one menu closes and another opens right after. The time window counts as "right after" is selectable.
  • Slayer Egg Sacs: highlights each egg sac spawned by the Tarantula Broodfather with a box you can see through walls, with its own colour picker. Optional "Guess Box" marks the likely landing area before a sac appears, and an "Others' Bosses" toggle to include or ignore sacs from other players' fights.
  • The AI Chat Responder can now read and answer in your cross-account DMs and group chats (a "Read DMs" toggle). Your keyword/trigger works on messages you type there too, and the AI's reply is now shown to you locally, not only sent to the other person.
  • Waypoint name labels: a "Show Names" toggle floats each waypoint's name (in its own colour) above the box, and the label scales with distance so it stays readable from far away.
  • Temp waypoints from chat: coordinates posted in chat - yours or someone else's - briefly drop a see-through marker that expires on its own (30 / 60 / 120s, selectable).
  • /abm coords: send your current position to whatever chat you're on (DM, group, or server).
  • Zoom: hold a key to zoom the camera in. You set the key on the Zoom module itself now - same keybind system as everything else - and instead of snapping it eases in and out. While you're zoomed you can scroll to push in further or back it off, and there's a default zoom level (2x up to 10x) if you'd rather not scroll every time. Turn the smoothing off if you want it instant.
  • Module keybinds: just about every module can be bound to a key now. Open a module in the settings menu and there's a "Keybind" row at the bottom - click it, press a key, and that key toggles the module in-game from then on. Press Esc while it's listening if you want to clear the bind.
  • AI command control (off by default, behind an "Unsafe" switch): when you ask, the AI can actually run commands you've registered in game. You register them in an editor (a phrase like "warp me" mapped to /warp %args%, the value filled in from what you say); each command can be owner-only so nobody but you can trigger it, and it only works while both the AI module and the Unsafe switch are on. It can also close the game, but only if you register a command whose command is <> instead of a slash command (there's no built-in close - you choose the phrase, e.g. "byebye" -> <>). You're handing the AI real control of your client, so it's opt-in - use at your own discretion.

Changes:

  • Post-Process Glow is now a screen-wide shader effect only. The old per-entity glow options (mobs, other players, held items, and the intensity slider) have been removed - Player Outline replaces that use case with a much better-looking result.
  • HUD elements can now be resized to genuinely any size; the old minimum sizes were far too large to be useful.
  • The HUD layout editor now only lists elements whose module is actually turned on, so it isn't a wall of boxes for things you don't use.
  • New Reset button in the HUD layout editor, with separate "Reset Sizes", "Reset Positions", and "Cancel" choices rather than one all-or-nothing reset.
  • Settings panels and HUD elements now scale to fit smaller windows instead of being pushed on top of each other.
  • Messages the mod prints to chat now use a coloured [ABM] tag so they're easy to tell apart from real server chat.
  • Every settings and editor screen has been restyled to match the mod instead of looking like a vanilla options menu - new panel background, title bar and buttons across all of them.
  • Closing an editor screen now takes you back to the settings menu you opened it from, and the GUI key no longer opens the settings overlay on top of one of the mod's own screens.
  • The HUD layout editor no longer draws a title bar over the top of the screen, so elements can be placed right up to the edge.
  • The AI no longer freezes the game for a moment on each triggered message. Reading the saved API key was being done on the render thread; it's now read once and reused.
  • The AI now sticks to the first model/provider that actually answers and reuses it until it stops working, and it always sends a chat reply even when no model is available (e.g. your API key ran out of quota) instead of silently doing nothing.
  • Danger Zones can now be pinned to a specific island or floor, the same way waypoints already could - leave it blank and the zone shows up everywhere like before. There's a "Use Current" button that fills it in from wherever you happen to be standing.
  • Moved a few things around in the settings menu so they're where you'd expect: Item Rarity Circle is under HUD now, Waypoints under Render, Twitch Chat under Chat, and Ignore Party Guard under Dungeon.
  • The AI's replies in DMs and group chats got a "Send Back" switch. On, it answers whoever messaged you; off, the answer just goes into whatever chat you're currently typing in instead.

Fixes:

  • The mod no longer touches Minecraft's own Glowing effect in any way. Turning on the mod's glow used to recolour vanilla Glowing as well.
  • Fixed a black main menu with no crash on Lunar Client. The mod's built-in resource pack was failing every resource lookup there, which stopped all fonts from loading, so no text rendered anywhere.
  • Stacked duplicate chat messages now keep their clickable parts working.
  • "Colour my messages" now only colours messages you actually sent, instead of any message that happened to contain your name.
  • The Player Stats action bar keeps its normal colours instead of forcing everything white.
  • Ignore Party Guard no longer runs /party list automatically when its auto kick/leave option is turned off.
  • Waypoint boxes now line up with the block they're on instead of sitting half a block off.
  • The player model HUD element no longer jumps somewhere else on screen after being resized.
  • Settings are now saved in a way that can't leave a half-written config file behind if the game closes mid-save, and a damaged config is backed up rather than overwritten.
  • Fixed a crash on startup for Lunar Client users. The mod's tab-list marker was taking over a drawing call that Lunar also uses for its own logo, which stopped Lunar's own code from loading.
  • Fixed the AI replying to its own messages in an endless loop. An answer is sent as real chat, so it came straight back in and re-triggered itself. The AI now ignores its own output, and there's a hard limit of 8 chat replies per minute as a safety net so a loop can't get you muted.
  • Fixed the mod-user marker missing from the scoreboard for some players. Hypixel inserts hidden characters in the middle of scoreboard lines, which could split a player's name and stop it being recognised.
  • Fixed the mod-user marker disappearing when a player dies in a dungeon. Hypixel removes dead players from the tab list, which is where the mod was looking their name up.
  • Fixed an error when adding or editing a Command Shortcut while connected to a server.
  • Waypoint distance labels no longer jitter as you move around.
  • Temp waypoints from chat now actually honour the Waypoints toggle - turn the Waypoints module off and they stop too, instead of quietly carrying on.
  • Pets wearing a pet skin now get their rarity circle. The star Hypixel puts before a skinned pet's name ("✦[Lvl 100] Golden Dragon") stopped the item being recognised as a pet at all, so those pets showed no circle while the identical unskinned pet did.

Файлы

abdiksmod-1.0.20.0.jar(733.76 KiB)
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Канал релиза

Release

Номер версии

1.0.20.0

Загрузчики

Fabric

Версии игры

26.2

Загрузок

2

Дата публикации

29.08.2026

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