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Моды/InsaneLib
InsaneLib

InsaneLib

A set of common classes and utilities used by Insane's mods

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Все версии2.3.1.1-beta

2.3.1.1-beta

Beta3 нед. назад

Список изменений

2.3.1.1-beta

  • Fixed invincibility feature erroring when installed server side only

2.3.1.0-beta

  • Added config option to limit invincibility frames to only faster attack speeds

2.3.0.0-beta

  • Added Attack Speed Based Invincibility feature
    • Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
    • If installed on the client, they will actually see the red invincibility frames correctly based off attack speed

2.2.2.0-beta

  • Added back /insanelib command, but, more importantly, added a new subcommand get_data_components
    • With /insanelib get_data_components <item> you can get a list of all the data components that are currently applied to the item

2.2.1.0-beta

  • Renamed Item Definitions to Item components (the data pack folder has also changed to item_components)
    • Added remove_components, a list of components to remove from the item
    • Added priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
  • A higher-priority remove overrides a lower-priority set, and vice versa.

2.2.0.0-beta

  • Added Item Definitions feature
    • Use data packs to change items' data components
      E.g. in data/<namespace>/item_definitions/strong_diamond_sword.json will make diamond swords have 50 Attack Damage and 2000 durability
    {
        "item": "minecraft:diamond_sword",
        "components": {
            "minecraft:max_damage": 2000,
            "minecraft:attribute_modifiers": {
                "modifiers": [
                    {
                        "type": "minecraft:generic.attack_damage",
                        "id": "minecraft:attack_damage",
                        "amount": 50.0,
                        "operation": "add_value",
                        "slot": "mainhand"
                    }
                ]
            }
        }
    }
    

2.1.3.0-beta

  • Ported Push Resistance attribute from Enhanced AI

2.1.2.5-beta

  • Crash fix when saving a parsed effect instance

2.1.2.4-beta

  • Fix Network messages again

2.1.2.3-beta

  • Fix Network messages being sent to clients with no mod installed

2.1.2.2-beta

  • Fix ObjTag resolving unknown registry entries as fallback objects

2.1.2.1-beta

  • Fixed missing ObjTagValue.LIST_TYPE

2.1.2.0-beta

  • Added back IdTagValue as ObjTagValue
  • Added ObjTag#asHolder

2.1.1.0-beta

  • Added MCUtils.createPotionStackFromEffectInstances

2.1.0.1-beta

  • Fixed startup crash

2.1.0.0-beta

  • Modules now require Resource Location as identifier
  • You can now use ILModConfig to prevent having to create a config class each mod
    • In the mod class
        public static ILModConfig CONFIG;
      
        public YourMod(IEventBus modEventBus, ModContainer modContainer) {
          CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus,
                  Modules::init, InsaneLib.class.getClassLoader());
          modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml");
        }
      
    • You can also create a single module mod via ILModConfig constructor
        public static ILModConfig CONFIG;
      
        public YourMod(IEventBus modEventBus, ModContainer modContainer) {
          CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus,
                  Modules::init, InsaneLib.class.getClassLoader());
          modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml");
        }
      
      Features in single module mods can now omit the module parameter in @LoadFeature
  • Ported more MCUtils functions

2.0.4.0-beta

  • Ported Better Falling Blocks

2.0.3.0-alpha

  • Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed

2.0.2.1-alpha

  • Player attributes are now empty by default

2.0.2.0-alpha

  • Added Player Attributes feature
    • Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
    • By default, it will slightly reduce movement speed and block reach
  • Added back JsonFeature (needed for Player Attributes)

2.0.1.0-alpha

  • Added back MessageCreeperDataSync
    • Creeper data is now automatically synced client-side (if the mod is installed on the client).

2.0.0.5-alpha

  • Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored

2.0.0.4-alpha

Port to 1.21.1

This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.

  • Removed spawn_type tag, neoforge already does that with neoforge:spawn_type NBT Tag
  • Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
  • Enhanced Fix Air Speed (aka Fix Jump Movement Factor)

Файлы

insanelib-2.3.1.1-beta.jar(157.02 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.3.1.1-beta

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

54

Дата публикации

3 нед. назад

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ID версии

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