
Create Aeronautics: Gadgets & Gizmos
Мод-дополнение для Create Aeronautics, добавляющее новые способы управления физическими конструкциями. Thruster, контроллеры, датчики и многое другое для твоих летающих машин.
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Create Aeronautics: Gadgets & Gizmos 1.1.0
Release20.07.2026
Список изменений
Changelog
2026-07-20 Version 1.1.0 - Contraption Controller Update
IMPORTANT
This update is focussed mainly on the Advanced Contraption Controller, Contraption Controller, and Contraption Network Linker backend. Existing controllers and linkers should remain usable in most cases, this update attempts to convert old NBT style saves into the new SQLite driven indexes automatically.
Due to the scope of this update, existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
- Migrated NBT data to server side
SQLitedatabase for better performance overall, especially when loading and saving large graphs. - Added
SchedulerandCompilerto the graphs to compile complex graphs optimised instruction sets, graph now only simulates the flow while open and does not affect runtime logic. - Graphs now target 80 μs at runtime. Graphs using
On Updatenodes will exceed this, use event driven nodes where possible. Vector Bearingnow shows up as a target for the "Set Data" node.ParallelandSequencenodes have been added for logic flow.- Direct target output nodes no longer create redundant
Graph Flownode pairs. - Graphs can now be shared and loaded from inside the "Linker" modal. Shared graphs are saved and loaded from
/server_root/shared_graphs - Controllers no longer poll on tick for every graph and only poll for graphs that use
on_update/periodicnodes, all other input/outputs are now Event-driven. - Breaking Controllers now correctly cleans up previous actions to prevent the
Infinite ghost powered blockglitch caused by the orphaned controller runtime getting stuck powering the linked blocks after removal. - Updated
Contraption Network Linkeritem texture. - Added
Hold [Shift] for Summary.extra to the node tooltips for quick descriptions for each node. Contraption Controllernixie displays now correctly render a value from00 - 15instead of00 - 99for better legibility.- Updated wire renderer to use Straight lines instead of bezier curves for better legibility.
- Double clicking a wire now inserts a
Reroute Nodeinline for better graph planning. - The right click
Add Nodecontext menu is now searchable. Re-route nodesnow render correctly.Re-route nodescan now be created in line by double clicking a wire.- Added support for the
Create Rotation Speed Controllerto theGet DataandSet Datanodes to allow programatically adjusting the speed. Do-Oncenode now correctly exposes it'sResetboolean input, reset is triggered on theFallingedge or when the boolean input switches to "TRUE" then back to "FALSE".- Duplicating node groups now correctly re-wires the duplicated nodes.
Rampresponse type no longer resets to 0 when the input signal strength is 15.Get Datanode now works correctly with Containers.- Added
Break Outnode to break outMapandListdata ports into individual outputs. InspectorSidebar sections can now be resized and collapsed for better usablility on lower resolutions and higher GUI scales.- Redesigned the
Advanced Contraption ControllerGUI. - Placing
Contraption ControllersonCopycatslabs no longer removes the copycat texture. Contraption Controllerscan now be placed on any copycat block at any height.- Breaking a
Contraption Controlleron aCopycatblock no longer removes theCopycatblock. Double Buttonsnow show in theNON-Advanced Contraption ControllersInputslist as a drop down, allowing for per button binding.- Added
Toast NotificationswhenSaving,Applying, andValidatingnode graphs. - Clicking
Savenow applies theGraph Draftchanges before Saving. - Added new block model for the
Portable Contraption Controller.
Non-Controller fixes and Changes
Vector Bearing:- Head rotation now correctly rotates sub-level.
- Head can now be assembled and dissassembled by right clicking with an empty hand.
- Head no longer assembles when attempting to assemble another vector bearing head to fix recursive head assembly bugs and crashes.
Advanced Navigation Controller:Display Linksnow correctly work to distaplay ETA/Distance when on a moving sub-level.- Now accepts Redstone signal strength 0-15 from underneath to select an inventory slot for automated piloting. A signal strength of
0uses manual selection from the GUI.
Physics Gantry:- Shaft no longer deletes itself when assembled and the attached head assemble is broken.
- Carriage placement no longer fails on shafts without explanation.
- Carriages no longer require being placed in the middle of the shaft.
- Carriage assemblies no longer move without the carriage.
- Carriage no longer visually freezes in place.
Thruster:- Now correctly deals damage to mobs.
- Base
Thrustersdeal damage and fire tick. SmokingandSmeltingThrusters will drop cooked foods from killed mobs like cows and sheep.Hauntingupgrade does not deal fire damage toNether/Endmobs or theirOverworldcounterparts, theOverworldcounterparts don't drop anything when killed by theThrusterand are instead turned into theNether/EndVariants, for exampleSkeleton->Wither Skeleton/Slime->Magma Cube.- Mob damage and conversion can be individually disabled in the
Commonconfig.
Double Button:- Reworked GUI to allow per button configs.
- Added
Copycatvariant.
Entity Launchernow hasAltmodes forChargedandInstantwhich affect how the hook is fired.Servo Bearingbug withMin Anglefixed when notInverted, Bearing now rests at configuredMin Anglewhen no redstone signal is provided.- Added
Create: Propulsion Simulatedmixin to allow for precise angle control over theVector Thrusters. - Fixed
Supplimentariescompat so Hourglasses no longer reset every 100 ticks. - Fixed Keybind registry so
Interactis no longer hard coded toRight-Clickan d now uses the playersUse/Attackkeybinds. - Fixed a bug in the
Scissor Pistonthat would cause it'sHead Plateassembly to interact with non touching adjacent sub-levels.
QoL changes
- Players can now click values in the
Contraption Controllerto manually type in values rather than using the GUI buttons. - Moved
thruster_fuels.jsonandoxidized_fuels.jsonout of being datapack modifications and into the serversideroot/configdirectory so server owners can eaily modify the fuels. Existing Datapack modifications still work as authortative so existing data packs continue to function. - Added config toggle to disable
Special Thanks Mennequenloot table spawning. - Added
Redstone Link Visibilitytoggle to theDouble ButtonGUI to show/hide the Redstone link slots for better aesthetics.
Notes and Extras (carried over from previous update)
Scissor PistonandScissor Armtextures and block models are work in progress and subject to change.- Placed
Entity Launcherblock model and textures have been updated to remove mixels but are still work in progress.
Known Issues (carried over from previous update)
- Placing a
Bi-Directional Gearshiftdirectly on the face of anotherBi-Directional Gearshiftand inverting it's face rotation causes allBi-Directional Gearshiftsin the chain to stop working until the source is reset. - Placing a
Bi-Directional Gearshifton the face of an invertedBi-Directional Gearshiftbreaks the inverted gearshift into an item. - When in
Servomode the output shafts of theSmart Gearboxdon't visually update their angle, connected blocks do however.
Файлы
createthrusters-bundled-V1.1.0.jar(31.12 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
1.5K
Дата публикации
20.07.2026
