Scorchful 0.18.0 for Minecraft 26.1.x: Someone should dust in here
Added Dust and Red Dust, replacing the default drops of Sand Piles and Red Sand Piles, respectively.
The Sand Pile and Red Sand Pile block items can still be obtained with a silk touch tool.
Dust and Rest Dust can be crafted in a 2x2 pattern to produce Sand and Red Sand, respectively.
Dust and Rest Dust can be smelted into Quartz
Husks, Parched, and Camel Husks will drop 0-2 Dust on death, increasing by up to 1 per level of looting (exactly same rate as Husks drop Rotten Flesh).
The Fear mob effect now reduces armor by 50% per level of Fear, and recolors the armor bar to be red.
Drowned will now randomly spawn with Copper and Turtle Armor on Normal and Hard difficulty.
The equipping logic is similar to how Zombies will spawn with armor.
Drowned are 3x more likely to spawn with Copper armor than with Turtle.
Renamed the doSandPileAccumulation config option to enableSandPileAccumulation for consistency.
This change will be automatically applied to existing configs with schema version 8.
Fixed the Red Sand Cauldron not being properly pickaxe-mineable
Fixed full Sand Pile and Red Sand Pile blocks (8 layers) not dropping their respective full blocks.
Fixed an incorrect title for the Scorchful Creative Mode Tab.