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Моды/Menderman
Menderman

Menderman

Minor repairing cost related reworks for the anvil.

802
7
Все версииv1.0.0 (Fabric 1.21.1)

v1.0.0 (Fabric 1.21.1)

Release4 мес. назад

Список изменений

Repair Materials

  • Netherite items now use Netherite Scrap within repairing instead of Netherite Ingots.
  • Shields may now be repaired using Iron Ingots for more durability alongside Wood.
  • Tridents may now be repaired using either Prismarine Shards or Prismarine Crystals.
  • Bows, Crossbows and Fishing Rods may now be repaired using either Sticks or String.
  • Elytras may now be repaired using Leather for less durability alongside Phantom Membrane.
  • Flint and Steel may now be repaired using either Flint or Iron Ingots.
  • Carrots on Sticks may now be repaired using Carrots.
  • Warped Fungus on Sticks may now be repaired using Warped Fungus.
  • New repairable items and items which previously didn't use tags for repairing now use tags under the menderman namespace to repair. These tags include...
    • menderman:wooden_tool_materials
    • menderman:gold_tool_materials
    • menderman:iron_tool_materials
    • menderman:diamond_tool_materials
    • menderman:netherite_tool_materials
    • menderman:repairs_leather_armor
    • menderman:repairs_gold_armor
    • menderman:repairs_chain_armor
    • menderman:repairs_iron_armor
    • menderman:repairs_diamond_armor
    • menderman:repairs_netherite_armor
    • menderman:bow_materials
    • menderman:brush_materials
    • menderman:carrot_on_a_stick_materials
    • menderman:crossbow_materials
    • menderman:elytra_materials
    • menderman:fishing_rod_materials
    • menderman:flint_and_steel_materials
    • menderman:mace_materials
    • menderman:trident_materials
    • menderman:turtle_helmet_materials
    • menderman:shears_materials
    • menderman:shield_materials
    • menderman:warped_fungus_on_a_stick_materials
    • menderman:wolf_armor_materials

Repairing Item Costs

  • Tweaked the repair amount for each item.
    • Basic Weapons and Tools (Swords, Axes, Pickaxes, Shovels and Hoes) are completely repaired with one item.
    • Helmets and Boots are completely repaired using two items.
    • Chestplates and Leggings are completely repaired using three items.
    • All Chainmail Armor is completely repaired using one item.
    • All Netherite items are completely repaired using one item.
    • Shields are completely repaired using two Wooden Planks or one Iron Ingot.
    • Bows and Crossbows are completely repaired using two items.
    • Tridents and Maces are completely repaired using two items.
    • Fishing Rods, Shears, Flint and Steels and Brushes are completely repaired using one item.
    • Elytras are completely repaired using one Phantom Membrane or three Leather.
    • Turtle Helmets are completely repaired using one Turtle Scute.
    • Wolf Armor is now fully repaired using two items.
    • Carrots on Sticks are now fully repaired using one item.
    • Warped Fungus on Sticks are now fully repaired using one item.

Repairing Changes

  • Repair costs will now stop at the required amount of items to fully repair, rather than infinitely going with a larger amount of items than needed.
  • Renaming items no longer costs any experience. Vanilla behavior may be re-enabled using the mendermanRenamingCostsExperience game rule.
  • Renaming items without repairing or enchanting is no longer able to damage the anvil. Vanilla behavior may be re-enabled using the mendermanRenamingCanDamageAnvil game rule.
  • Repairing items no longer costs any experience. Vanilla behavior may be re-enabled using the mendermanRepairingCostsExperience game rule.
  • Repairing items will no longer increase the cost of future repairs for the same item. Vanilla behaviour may be re-enabled using the mendermanCompoundingRepairCost game rule.
    • Despite my dislike for this mechanic, I may suggest turning this on for the time being if you feel Anvil enchanting costs are too cheap.
    • I may also add a tweaked version of the enchantment cost changes from Enchiridion in the future, we'll see...

Integration

  • Modified JEI Anvil recipes to be accurate to this mod.
  • Repair Requirement components are automatically applied to modded items which are tagged in similar vanilla/conventional item tags.
    • This also includes Farmer's Delight Knives.

Components

menderman:repairable

  • If an item has this component, the repair ingredient for this item will be replaced with this component's value.
  • Expects an item id/tag.
  • Essentially a backport of 1.21.2+'s minecraft:repairable component.

Examples

{
	"menderman:repairable": "#menderman:repairs_diamond_armor"
}

menderman:repair_requirements

  • If an item has this component, items will repair for a value relative to this component's int value.
    • minecraft:max_damage / menderman:repair_requirement
  • Expects either a single int or an object.
    • items - Map of item id/tag and int.
      • Specifies values for specific items/item tags.
    • fallback - Optional int.
      • Specifies the value for any repair material not specified within the items map. This is also what single int values will map into.

Examples

{
	"menderman:repair_requirements": 1
}
{
	"menderman:repair_requirements": {
		"items": {
			"minecraft:phantom_membrane": 1
			"#minecraft:wool": 4
		},
		"fallback": 3
	}
}

Файлы

menderman-fabric-1.0.0+1.21.1.jar(104.65 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0+1.21.1-fabric

Загрузчики

Fabric

Версии игры

1.21–1.21.1

Загрузок

62

Дата публикации

4 мес. назад

Загрузил

ID версии

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