
7 Deadly Sins Enchantment
A high-performance Paper 1.21.11 plugin introducing a thematic "risk vs. reward" enchantment system based on the seven cardinal sins.
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Список изменений
Changelog v1.0.1
Bug Fixes & Stability
- Global Passive Cleanup: Fixed a critical bug where custom enchantment passives (like bonus Max HP, Attack Speed, or permanent Potion Buffs) would permanently linger on a player if the enchanted item broke, was dropped, or unequipped.
- Graceful Degradation: Built a highly robust asynchronous/synchronous polling system across all 7 Sin Listeners that safely drops modified attributes without risking accidental deletion of standard Vanilla attributes or normal potion effects (like drinking a Swiftness potion).
- Paper 1.21 API Compliance: Resolved several deprecation warnings in the
AnvilListenerrelating toAnvilInventory.getRenameText()andsetRepairCost(), standardizing them locally via the newAnvilViewcast wrapper interface.
Visual Enhancements
- Cinematic Particles: Overhauled the particle rendering system entirely. Completely replaced flat circle or generic particle spawns with new trigonometric "Cinematic" layouts (Spirals, Expanding Rings, Directed Beams, Auras, and Slashes).
- Upgraded the following effects to use Cinematic Particles:
- Wrath: Berserker's Rage (Aura), Siege Breaker (Expanding Ring), Duelist's Spite (Slash)
- Envy: False Idol (Implosion), Mimicry (Spiral)
- Gluttony: Black Hole (Aura), Leeching Plague (Beam)
- Sloth: Hibernation (Expanding Ring)
- Lust: Fatal Attraction (Spiral), Intoxicating Strike (Aura)
- Pride: King's Resurgence (Totem Aura)
- Greed: Dragon's Hoard (Dragon Breath Aura)
Файлы
SevenDeadlySins-1.0.1.jar(82.06 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.1
Загрузчики
Paper
Версии игры
1.21–1.21.11
Загрузок
3
Дата публикации
1 мес. назад
