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67 Entity [Horror]
67 Entity is a horror mod for Minecraft that adds a mysterious creature inspired by the “67” meme. The entity will stalk the player, appear in unexpected places, and create a constant feeling of fear and tension throughout the world.
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67 Entity — Release Notes (v1.1.0)
[!NOTE] Version 1.1.0 Update Overview: This release introduces native multi-version support for Minecraft 1.20.1 and 1.21.1 (Fabric), physical combat and kill mechanics with 100 HP, the Colossal Titan sighting event, revised day-based pacing, guaranteed survival damage calculations, and a unified command system.
Key Features & Behavioral Overhaul
Physical Combat Mode (100 HP)
- Combat State (10% Spawn Chance): The entity engages the player directly in melee combat rather than vanishing instantly.
- Health & Killability: The entity features a dedicated 100.0 HP pool (50 hearts) and can be damaged and eliminated using standard weapons (swords, axes, bows).
- Collision & Spacing Adjustment: Resolved an issue where entity collision caused players to be pushed into the crawling/trapdoor state. The entity now maintains an optimal melee distance (~2.0 blocks) and recoils slightly after attacking.
- Guaranteed Damage Output: Melee hits deal 1.0–1.5 damage (0.5 to 1 heart, scalable with player armor).
- Post-Kill Aftermath: Defeating the entity triggers soul fire particle effects and experience drops, temporarily blurring the player's vision with darkness and nausea before settling into silence.
Colossal Titan Sighting (5% Spawn Chance)
- Horizon Manifestation: A 25+ block tall silhouette of the entity spawns atop distant hills or open terrain (25–50 blocks away from the player).
- Environmental Atmosphere: Spawning induces a low-frequency rumble, applying temporary darkness and slowness status effects.
- Observation Window: The Titan remains stationary on the horizon for up to 60 seconds (1200 ticks). Approaching within 15 blocks causes it to dissolve in smoke particles.
3D Flash Encounter (20% Spawn Chance)
- Direct Visual Encounter: The entity materializes directly within the player's line of sight at a distance of 2.2 blocks in full 3D space.
- Fixed Duration: Stands facing the player for exactly 1.0 second (20 ticks) before disappearing with particle and sound effects.
Progressive Day-Based Pacing
- Day 1 Safe Period: Day 1 (world time < 24,000 ticks) is completely peaceful. No entities, chat messages, or sign placements will trigger.
- Event Frequency: Beginning on Day 2, ambient occurrences scale to an average interval of once every 2 to 3 in-game days (~48,000 to 72,000 ticks).
- Silent Sign Placement: Environmental signs ("67 / I was here") are placed silently behind the player without triggering block placement audio.
Multiplayer Dual-Targeting
- On servers with two or more active players, manifestations select two distinct random players simultaneously rather than prioritizing only the primary server host.
Behavior Probabilities
| Mode | Chance | Description |
|---|---|---|
| Physical Attack | 10% | Melee combat, 100 HP, deals 0.5 heart per hit, killable with atmospheric aftermath. |
| Chase & Screamer | 40% | Sprinting approach (50% chance of screamer leaving 0.5 heart, 50% chance of smoke dissolve). |
| 3D Flash Scare | 20% | Spawns 2.2 blocks in front of the player's camera for 1 second. |
| Observe & Stalk | 25% | Stationary stalker in shadows; dissolves when approached or looked at directly. |
| Colossal Titan | 5% | 25-block tall stationary silhouette visible on the horizon for up to 60 seconds. |
Unified Command Interface: /67 (or /sixtyseven)
All legacy commands (/spawn67, /67config, /67test) have been consolidated into a structured command system:
/67(or/67 menu) — Opens the interactive chat control panel with clickable buttons./67 spawn <attack|chase|flash|giant|observe>— Spawns the entity in a specified behavior mode./67 event [attack|chase|flash|giant|observe|random|dual]— Manually triggers an ambient manifestation event./67 flash— Triggers the 1-second 3D flash encounter./67 giant— Spawns the Colossal Titan on the distant horizon./67 screamer— Executes the full jumpscare overlay with audio and heavy damage./67 sign//67 door//67 whisper— Manually tests environmental atmospheric effects./67 health [amount]— Checks or sets the health value of the nearest 67 entity./67 clear— Despawns and cleans up all active 67 entities across all loaded dimensions./67 status— Outputs current day count, time of day, estimated time until next event, and active entity counts./67 config— Displays the configuration and preset menu.
Technical Improvements & Compatibility
- Multi-Version Architecture: Standardized cross-compilation for Fabric 1.20.1 (Java 17) and Fabric 1.21.1 (Java 21) within a single unified project repository.
- 1.20.1 Vertex Rendering Correction: Restored the mandatory buffer commit call (
.next()) in the 1.20.1 renderer pipeline, resolving an issue where the entity was invisible on 1.20.1 clients. - Mixin Compatibility: Removed conflicting Java 21 mixin constraints on Java 17 runtimes.
- Survival Damage Invulnerability Bypass: Reset hurt resistance timers (
timeUntilRegen) on hit events to ensure survival players consistently receive health reduction from attacks and screamers.
Файлы
67-Entity-Fabric-1.20.1-v1.1.0.jar(1.18 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v1.1.0
Загрузчики
Fabric
Версии игры
1.20.1
Загрузок
747
Дата публикации
18.08.2026
