
Third Person Camera
Third Person Camera - клиентский Fabric-мод для Майнкрафт, который делает вид от третьего лица плавным, умным и удобно настраиваемым. Подходит для исследования, боя, съемки клипов и баз, где стандартная камера постоянно цепляется за блоки.
Список изменений
Version 1.3.0 (Minecraft 1.21.11)
✨ Major Improvements
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Fully reworked camera logic for Minecraft 1.21.11, resulting in significantly smoother and more stable behavior compared to the previous version.
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Fixed the one-time flicker that occurred when switching from first person to third person for the first time after loading.
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Players no longer need to manually re-toggle perspective every time they load into the game; perspective state is now handled consistently.
🧠 Smart Perspective Handling
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Improved cave and enclosed-area detection for automatic switching to first person, enhancing exploration and combat.
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Added structure-aware detection, ensuring reliable camera behavior inside Minecraft-generated structures.
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Automatic perspective switching now coexists cleanly with manual perspective toggling, without conflicts or visual artifacts.
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Perspective switches now include smooth transitions instead of abrupt camera jumps.
🌊 Underwater Visual Improvements
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Fixed rare flickering of underwater visual effects present in the previous version.
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Underwater effects are now applied consistently, resulting in stable visuals while entering, exiting, or moving within water.
🎯 Interaction & Visual Stability
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Reworked selection outline logic, making block and entity outlines completely stable during camera movement and perspective transitions.
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Improved consistency between camera position and interaction targeting, eliminating outline jitter and desync.
🧩 UI Changes
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Updated the in-game UI layout and behavior for a cleaner and more responsive experience.
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Camera-related settings now behave more predictably with immediate visual feedback.
🛠️ Internal & Stability Changes
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Refactored camera update flow to ensure a single, authoritative camera state.
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Improved transition handling to reduce edge-case glitches during rapid state changes.
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General stability and performance improvements across all camera states.
