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Ultramove

Ultramove

Recreates ULTRAKILL's movement system in Minecraft as closely as possible, including dashes, slides, ground slams, and wall jumps.

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Все версииUltramove v0.6b

Ultramove v0.6b

Beta09.08.2026

Список изменений

General

  • Minor bug fixes.
  • Reworked the stamina bar display.
  • Reworked player attributes to better match ULTRAKILL's movement, including:
    • Reduced jump height to 5.5 blocks.
    • Adjusted gravity, movement speed, and air resistance.
    • Increased the safe fall distance to 132 blocks.

Dash & Dash Jump

  • Dashes no longer cause grief (e.g. button presses, doors/trapdoors toggling, etc.).
  • Reduced Dash Jump height to approximately 2 blocks.
    • Dash Jump height may currently vary due to damage taken.
    • In some cases, the resulting jump height can be reduced to almost 0 blocks. This is being investigated.
  • Reduced Dash Jump horizontal distance to approximately 14 blocks.
  • Added sound effects for Dash Jumps and failed Dash/Dash Jump attempts due to insufficient stamina.
  • Added visual particle effects for Dashes.

Sliding

  • Reduced Slide Jumps height, including the jumps during slide, to 3 blocks.
  • Reworked slide deceleration:
    • Players again gradually lose speed while sliding above 12 blocks/s.
    • If the player is not attempting to steer, this deceleration is significantly weaker.
    • Reaching a speed above 36 blocks/s now causes an immediate slowdown to 36 blocks/s.
  • Added new visual particle effects for sliding.
  • Added a sound effect when a slide ends.

Slam & Slam Bounce

  • Reworked Slam Bounce jump bonus calculations to more closely match the original ULTRAKILL mechanic.
  • Reduced the Slam Bounce input window.
  • Reworked Ground Slam acceleration:
    • Instead of applying constant acceleration, the player is accelerated toward a falling speed equivalent to approximately 50 blocks/s.
    • The system then attempts to maintain this speed for the duration of the Slam.
  • Added visual particle effects for Ground Slams.

Slam Storage

  • Added Slam Storage.
  • Slam Storage can be performed by wall jumping during a Slam, causing the Slam momentum to be "stored".
  • Performing a Slam Bounce after storing the Slam momentum grants an enormous jump bonus. Also can be chained with Slide Jumps.

Wall Jump

  • Improved Wall Jumps to make them faster and more effective at cancelling the player's momentum.
  • Slide Wall Jumps do not receive the same momentum cancellation, which can currently result in significant variation in bounce height.

Файлы

Ultramove v0.6b.zip(70.31 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.6b

Загрузчики

Версии игры

26.2

Загрузок

12

Дата публикации

09.08.2026

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ID версии

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