Список изменений
- Increased the input window for Slide Jumps.
- Added a delay after jumping that prevents using Slam for a few ticks.
- Slam now cancels the player's previous velocity better.
- Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode)
- Added more configuration options for individual movement mechanics:
- BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default.
- Slide — controls Slide mechanic. Enabled by default.
- Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default.
- DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default.
- Cling — controls Wall Cling mechanic. Enabled by default.
- MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default.
- Slam — controls Slam mechanic. Enabled by default.
- SlamBounce — controls Slam Bounce mechanic. Enabled by default.
- SlamStorage — controls Slam Storage mechanic. Enabled by default.
- EdgeFalling — controls new Edge Falling mechanic. Disabled by default.
- Added Edge Falling mechanic:
- If enabled, players may fall of ledges while sliding.
- This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior.
- Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures.
- Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated.
- Minor bug fixes
Файлы
ultramove-0.7b.jar(176.17 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.7b_mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
26.2
Загрузок
18
Дата публикации
16.08.2026

