Список изменений
Changes Summary
TPS-Independent Animation Improvements
Datapack Animation Optimization
Problem: Item display animations were choppy during TPS lag (tied to game ticks).
Solution: Optimized interpolation timing to mask TPS fluctuations:
- Increased interpolation duration: 10 ticks → 30 ticks
- Reduced update frequency: every 10 ticks → every 20 ticks
- Simplified keyframes: 12 keyframes → 6 keyframes with longer transitions
- Each keyframe explicitly sets
interpolation_duration:30
This is only remediation; there are limitations due to this being a datapack at its core and how animations work in Minecraft. Look at it as a visual TPS indicator 😹
Files Modified:
totem/initialize.mcfunction- Entity spawn with 30-tick interpolationtotem/animate_item_display.mcfunction- Update frequency changedtotem/animate_item_step.mcfunction- Fewer keyframes, longer interpolation
Result: Animations remain smooth even during TPS drops by leveraging Minecraft's built-in client-side interpolation buffer.
Totem Progression System
Recipe Unlocking
Problem: Recipes had no advancement requirements - players could craft any tier immediately.
Solution: Added progression checks via confiscate_* functions (already implemented):
- Players attempting to craft locked totems have items confiscated
- Materials returned via
givecommands - Error messages display progression requirements
Implementation: The check_illegal_totem.mcfunction runs every tick checking player inventories.
Advancement Support for Short Totems
Problem: Advancements only checked for tall totems (missing totem_short: 1 NBT).
Solution: NBT matching is "contains" not "exact match" - short totems naturally trigger since they have totem_tier field.
Result: Both tall AND short variants progress the advancement tree (already worked, confirmed via testing).
Material Drops on Break
Problem: Breaking totems only dropped the totem item itself.
Solution: Updated all 12 drop functions to return the corresponding totem recipe item (no material duplication).
Files Modified:
- All
totem/drop/tier*.mcfunctionfiles (1-6, tall + short)
Result: Breaking totems returns the totem recipe items for reuse/relocation (no resource duping).
Summary
- ✅ Animations: 3x smoother during TPS lag via interpolation buffering
- ✅ Progression: Working via confiscate system (runs every tick)
- ✅ Advancements: Support both tall and short totem variants
- ✅ Drop System: Returns totem recipe items without duplication
Full Changelog: https://github.com/Underwood-Inc/rituals/compare/1.1.1...1.3.0

