Level 30 clears projectiles, level 75 increases range
Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
Increased damage
Increased cooldown
Decreased cooldown gain
Increased cost for longer usage
Tree Growth speed is increased with levels
Tree Growth: Forestify variant requires level 30
Harvest + Manipulation variant requires level 25
Picking items with harvest requires level 10
Plant Growth range increases with Level, increases score for the chance when growing far away
Healing:
Increased healing on levels 25, 50 and 75
Death:
Death Scythe:
Increased cooldown by 5 seconds
Cooldown decreases with levels
Copy:
Levels increase amount of copied abilities
Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
Lowered copy cooldown on mobs
Water:
Creation + Manipulation variant now requires level 15
Using Droplet + Manipulation collects nearby droplets and shoots a stream
Using Collect + Manipulation collects water at cursor with increased size by level
Using Rising Water + Manipulation multiplies water at cursor with increased size by level
Harpie:
Feather Lift
Decreased based count of feathers
Levels 10, 25, 50, 100 add extra feathers
Ultra Jump
Level 25 while flying dashes forward, levels increase the strength a bit
Gravity:
Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
Revert
Level 75 adds a toggle mechanic
Toggled mode drains mana per attack but doesn't disable the effect
Low Gravity - Low Zone
Decreased base effect range
Levels 50, 75, 150 increase the effect range
Ice:
Iceberg max size is now dependent on users' power level
Ice Launch + Shatter variant now reiquires level 30
Ice Launch + Iceberg
Requires level 15
Max amount of extra ice blocks depends on users' power leve
Freezing Touch:
Effect length now increases with power level
Reduced the weakness effect post freeze
Ice Tongue has less windup
Explosion:
Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
Lightning:
Lightning's range is level-dependent
Slime:
Slimy Rain's projectile count is level-based
Regeneration passive unlocks at level 35
Added support for F-click, Q-click ability usage (info below in menu section)
Dimension Traveler:
Front Gates:
Holdable now
Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
Can be placed mid-air
Max range is dependent on the level
| NPCs
Paradise Trader has Wandering Traders' sounds instead of being silent
Added Calcite Gatherers
Added Calcite Hunters
| ITEMS
Golden Heart health boost doesn't need to be re eaten for hearts after death
Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
Paradise:
Re-added clouds
Non-flooded caves generate more consistently now
Changed the generation from Y 0 - 256 to -64 - 320
Added Rocky Meadow biome
Added Mega Cherry Grove biome
Added Golden Fields
Added Snowy Fields
Cold Temples now only spawn in Snowy Fields
Sniffed Meadow:
Fixed mobs not spawning
Replaced Red Sandstone with Coarse Dirt
Added Blessed Islands (WIP, not accessible yet)
Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
New Biomes:
Amethyst Buds
Birch Grove
Crimson Plains
Desert
Fields
Mossy Plains
Redwood Forest
Tall Forest
Calcite Tax
Can be paid with 32 calcite or 16 amethyst shards
Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
Gatherers won't come to targeted players and instead 3 hunters will spawn
Calcite Hunters
Spawn in place of Calcite Gatherers if the player hasn't paid the tax
Spawn in groups of 3 in Blessed Islands
Can spawn with either a bow or an iron sword
They have the ability to dash
Infinite Slow Falling
Very high health and follow distance
| MENU
ADDED PLAYER & STATS SECTION:
Displays your:
Power Level
Power Level Score, Score required for the next level and a progress bar
Mana & Cooldown reduction
Ability Points
Max Mana
Mana Drainage Threshold
Settings:
Added new Ability Input section where you can give yourself the input item
Powers Info:
Abilities have a new button to bind the abilities to the Ability Input item
Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
Cooldowns & Costs:
this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually