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Датапаки/Villager Snoring Sleep Meme Sound Effects
Villager Snoring Sleep Meme Sound Effects

Villager Snoring Sleep Meme Sound Effects

This pack adds 8 new sleeping meme sound effects! Examples: 1. AUGHHH AUGHH 2. Mimimimimi 3. *Loud snoring* 4. Mario sleeping 5. Let's not talk about this one... and more!

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Все версииResource Pack v1.6.7 Seventh Iteration in Alpha

Resource Pack v1.6.7 Seventh Iteration in Alpha

Alpha23.06.2026

Список изменений

Official Bug №13 — Day-time snoring persisting — ROOT CAUSE: Brain.memories

  • Confirmed via current Minecraft Entity Format docs that sleeping_pos exists as a TOP-LEVEL mob tag (Int Array, absent when not sleeping) — separate from the nested Brain.memories."minecraft:sleeping_pos" path this pack relied on.
  • The nested path can linger stale after waking, deadlocking wake detection forever — entity tagged is_snoring_v/b never clears, snores all day.
  • FIX: Added sleeping_pos (top-level) as a third independent OR-check for play AND a third unless-check for wake, on top of the existing two paths. Triple-redundant detection now covers every version 1.21 through 26.2+.

Official Bug №14 — Overlapping/duplicate snore sounds — ROOT CAUSE: math

  • Measured actual OGG durations via ffprobe: snore1=10.05s, snore2=7.24s, snore3=4.97s, snore4=11.62s, snore5=25.62s, snore6=13.99s, snore7=5.14s, snore8=6.23s. The v1.6.7_6 cooldown (3-6s) was shorter than 7 of 8 sounds, causing a new snore to fire mid-playback of the previous one every time.
  • FIX: Complete architecture change. util/sound/adult, util/sound/baby, and util/sound/player now roll their OWN random pick (1-8) and call that exact numbered single-entry sound event (custom.snoring.test.snoreN), then set the cooldown to that EXACT measured duration (+1 tick buffer). Baby duration is duration÷1.75 to account for the pitch-speedup. Zero overlap guaranteed by direct duration matching instead of guessing via a fixed random range.
  • Trade-off: per-call pitch jitter removed (was 0.75-1.25 for adult, 1.5-2.0 pool for baby) in favor of fixed pitch (1.0 adult/player, 1.75 baby) so duration math stays exact. 8-sound variety preserved. Pooled sounds.json events (custom.snoring.adult/baby/player) remain untouched for other uses.

Official Bug №15 — Sounds not stopping immediately on wake

  • wake_player.mcfunction previously had ZERO stopsound calls (intentional in v1.6.7_4 to avoid truncating audio during instant SP night-skip).
  • Per explicit request, added 8 stopsound calls (one per possible sound) to wake_villager, wake_baby, AND wake_player. Safe now because deterministic timing means sounds normally finish naturally before wake fires anyway — this only catches early-wake edge cases, satisfying "stop immediately."

Файлы

VillagerSnoringSounds_v1_6_7_7-alpha_RESOURCEPACK.zip(2.07 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

RPv1.6.7_7-alpha

Загрузчики

Версии игры

1.21–26.2

Загрузок

219

Дата публикации

23.06.2026

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ID версии

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