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Датапаки/Villager Snoring Sleep Meme Sound Effects
Villager Snoring Sleep Meme Sound Effects

Villager Snoring Sleep Meme Sound Effects

This pack adds 8 new sleeping meme sound effects! Examples: 1. AUGHHH AUGHH 2. Mimimimimi 3. *Loud snoring* 4. Mario sleeping 5. Let's not talk about this one... and more!

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Все версииResource Pack v1.6.7 Sixth Iteration in Alpha

Resource Pack v1.6.7 Sixth Iteration in Alpha

Alpha17.06.2026

Список изменений

Hey guys i'm sorry for the long pause and the long wait and experiencing some problems with my datapack.. Now I got senior high started since in June 8, 2026 and yet hopefully you all able to fully enjoy what i've worked so hard for you! And now thanks for all those people that appreciate trying this out!

Official Bug №8 — The "Only Snores Once Per Night" Root Cause — KILLED.

  • ROOT CAUSE FOUND: tag=!is_snoring_v and tag=!is_snoring_b in play selectors. After first snore, tag is added → selector condition permanently blocks re-play during the same sleep session. Cooldown hits 0, condition fails silently, silence. Tag only removed at wake-up. So: ONE snore per sleep. Forever.
  • FIX: Removed tag=!is_snoring_v from play/villager/adult.mcfunction (both lines). Removed tag=!is_snoring_b from play/villager/baby.mcfunction (both lines). Tags remain on entities for wake-detection — they just no longer block re-play.
  • Also fixes 1.21.7 "villagers silent on load" since tag was the same blocker there.

Official Bug №9 — wake_villager stopped the WRONG sound — KILLED.

  • stopsound @a neutral minecraft:entity.villager.sleep = Mojang vanilla event. Custom snoring plays on custom.snoring.adult. These are different events. stopsound was firing into the void every wake. Custom sound kept playing.
  • FIX: execute at @s run stopsound @a[distance=..20] neutral custom.snoring.adult Also limited to distance 20 (was global @a = every player in dimension).

Official Bug №10 — Load/announce randomization 0..552 too wide — KILLED.

  • 0..552 = max 27.6 second wait before villagers already in beds make any sound. Player goes to sleep before the cooldown expires → villagers look permanently silent.
  • FIX: Changed to random value 0..20 in BOTH core/load.mcfunction AND util/announce.mcfunction. Max 1 second wait. Villagers in beds snore near-instantly.

Official Bug №11 — In-game repeat cooldown 135..552 caused SP silence — KILLED.

  • Min 135 ticks (6.75s) between snores. SP night-skip = ~4 seconds total. Zero repeat snores could fit inside a single-player sleep cycle.
  • FIX: Changed to random value 60..120 (3–6 seconds) in util/sound/adult, util/sound/baby, util/sound/player. Multiple snores now fire per sleep. Continuous snoring feeling achieved. Note: snore5 (25.6s) will slightly overlap with next cycle — this is intentional per user request for endless snoring.

Official Bug №12 — wake_baby stopsound targeted all players globally — KILLED.

  • stopsound @a = broadcast to entire dimension. Inefficient and unnecessary.
  • FIX: execute at @s run stopsound @a[distance=..20] neutral custom.snoring.baby

Файлы

VillagerSnoringSounds_v1_6_7_6-alpha_RESOURCEPACK.zip(2.07 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

RPv1.6.7_6-alpha

Загрузчики

Версии игры

1.21–26.2

Загрузок

28

Дата публикации

17.06.2026

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ID версии

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