
Redstone Additions
Best redstone datapack, Super optimized, 44+ blocks (Block breaker, block placer, filters, conveyors, item pipes, breeder, generators, gates, chunk loader, wireless redstone, multiblocks and so much more ! ) Powerful library
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[v5.1.15] - 2026-08-19 - Settings
Supported versions: 1.21.9 - 26.2 (data pack formats 88 - 107).
Added
- A settings system,
ra_settings. Two scopes, reached two ways on purpose. Server settings are/function ra_settings:admin/...and nothing else, because/functionautocompletes and that is the only way an operator finds a setting without being told its name. Player preferences are/trigger ra.settings.openand nothing else, so somebody with no permissions can change what they see and hear./function ra:settingsis the short way into the operator panel. - Blocks can be turned off. Every placeable block has enable/disable. A disabled block cannot be placed and the item is handed back; anything already built keeps working, and the item can still be crafted and held.
- A disabled-blocks page, listing every switched-off block in red with a button to re-enable each, plus a warning on every load when the list is not empty — shown whether or not the load message is.
- Block defaults can be retuned — generator EU/tick, clock interval, vault transfer rates, crate radius and the rest. Applied when a block is placed, so a build balanced around the old numbers is not changed underneath it, with [Apply to placed] as the explicit opt-out.
- Per-player sound and particle switches, honoured by all 118
playsoundandparticlecalls in the pack, plus a debug switch wired through the existingra.debugtag. - Jetpacks and Enchant Crafting settings pages. Thruster Kit thrust, speed cap and deadzone are tunable; enchant crafting can be switched off. The jetpack values are read once per tick rather than per flying player.
- Numeric and text settings can be typed, through the same input form the Data Handler opens for a clock's delay, instead of only stepped.
- The goggles redraw interval and scan range are settings.
ra.admingrants server-settings access and persists, so a tagged player opens the panel straight from the button. Managed withra_settings:admin/grantand/revoke.- Uninstall warns twice, the second time listing exactly what is about to be destroyed, and is reachable from the settings index. Its own buttons keep the confirmation dialog on purpose. It also cleans up what the original missed, and the settings half is generated so it cannot drift again.
- Settings documentation, covering both scopes, the trigger table and the JSON contract for adding a page.
Fixed
- Ender vaults could not find each other.
link/send_itemslooks for a partner wearingra.ender.recv_item;item_vault/tickcleared that tag every tick and nothing anywhere set it, so a sending vault searched for a tag no vault could be wearing. Broken since v5.1.8, when the lines that set it were deleted along with theenabledproperty they mentioned. All three vault types were affected. - The Electric Furnace skin flickered, vanished and z-fought while working.
apply_litkilled the oldblock_displayand summoned a replacement, butkilldoes not remove an entity until the end of the tick — so two identical displays overlapped for the rest of it. State changes now edit the display already there. - A working furnace was drawn as switched off, one tick in five on superpowered. Whether it looks like it is cooking is now decided by whether it can cook, with the cooldown deciding only which tick an item comes out on.
- A steam-fed EU Generator produced power while drawn permanently unlit — it
read
data.data.burn, the solid-fuel countdown, which the steam path never sets. - Jetpack upgrade kits fired with the jetpack switched off. The Thruster and Scorch ran on "wearing the kit and off the ground", so in normal mode — where the jetpack only runs while you sneak — jump, sprint, jump gave a forward boost for free. They were also called above the fuel check, so they worked on an empty tank.
- Text input never completed. A settings text edit opened its input session
before
ra_lib:input/tickin the tick order, so the book was scanned in the same tick it was handed over — a state the Data Handler cannot reach, which is why its text input worked throughout and this did not. - Settings could consume another tool's input session, handing the Data Handler an empty answer and leaving it waiting for one already taken.
- A failed settings read disabled the module that asked.
ra_settings:getanswered 0 for a missing key, and zero is a real value — "off" for a flag, "disabled" for a gate. It now requires the caller to say what missing means. - The debug setting fought the
ra.debugtag, stripping it every tick from anyone who had added it by hand. - A bare
/trigger ra.settings.adminperformed an arbitrary action instead of opening the index. - Back redrew the page you had just left on top of the index.
/triggercompletion was cluttered with nine blanket-enabled triggers. They are now handed out where usable — a tool's while it is in hand, the jetpack's while one is worn, the settings menu's while a menu is drawn — leaving one.
Changed
- Settings pages are buttons rather than a wall of text, grouped tunables then block switches, one namespace per line on the index.
- Player-facing links run a trigger rather than suggesting a function: a
suggested
/functionis useless to somebody who cannot run one.
Файлы
redstone-additions-5.1.15.jar(2.18 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
5.1.15+mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.21.9–26.2
Загрузок
120
Дата публикации
19.08.2026
