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Датапаки/Blockhead Bosses
Blockhead Bosses

Blockhead Bosses

(WIP) A datapack that features difficult bosses and custom weapons.

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5

2.5T18

Alpha16.03.2026

Список изменений

changelog

GENERAL

  • fixed a bug (major oversight) if 2 of the same boss are spawned far from each other in the world, their music gets spammed repeatedly
  • a lesser boss’s music no longer plays during a stronger boss’s phase transitions

ATROPOS:

PASSIVE:

  • certain attacks will cause or replenish BLEED for 5 seconds
  • when affected by bleed and another attack that applies bleed hits, it will refresh the duration of the debuff
  • bleed ignores armor and their enchantments and will still damage even if the player has hurttime
  • bleed removes REGENERATION at the first tick, so you can't have regeneration beforehand to nullify this debuff.
  • have the REGENERATION effect to be cleansed from this for 10 seconds
  • you cant receive the REGENERATION effect during said 10 seconds
  • fixed bug where lethal presence doesnt work on entites in the air

ATTACKS:

  • slaughter and rend now gives atropos res 3 instead of 255
  • bait gives constant resistance 255 IF successfully been hit
  • bait gives resistance 3 for the whiff variant
  • bait final slash ignores iframes but is blockable
  • divide gives constant resistance 255
  • dodge now has a very small window of vulnerability, only the first few ticks has invincibility frames. timing your hit properly will play a sfx to let you know you did it at the right time.
  • lethal presence gives constant resistance 255
  • decapitate 1st & 2nd slashes (small) is now explosion_bypass_armor_shield (it can bypass iframes and shield)
  • decapitate 1st & 2nd slashes (small) have decreased hitboxes
  • decapitate 1st & 2nd slashes (small) have significantly lower damage
  • decapitate 3rd slash (big) has a secondary hitbox near the tip, its first and secondary hitbox can hit simultaneously, dealing more damage
  • decapitate now tracks the target during the slashes
  • burst ends early if running into a wall
  • drift wont commit to the leap if within enclosed space or going backwards into terrain
  • drift damage nerf (17 > 15)
  • slaughter bubble of slashes moves out less to sweep the area better

ATTACK COMBO:

  • attacks have higher "cooldowns" and atropos will now dodge more

WEAPON:

  • lethal presence now works in the air

VOLTARIS:

GENERAL:

  • fixed hitbox for all kinds of his lightning
  • his lightning can now be summoned underground and break blocks
  • changed lightning impact sfx
  • lightning properly goes down (ensured that it goes until it hits the ground)
  • immune to wither effect
  • changed the bossbar a little
  • buffed hp from 350 to 400
  • enters phase 2 at 40% health
  • normal dashes that end up in voltaris being in a block does break block instead of going to the nearest air block above

ATTACKS:

  • balanced all instances of hunger in his attacks

ATTACK COMBO:

  • buffed phase 1 b.a.t from 1.5 s to 1.25s
  • changed phase 2 stamina from 15 to 12
  • buffed phase 1 stamina regen time from 5s to 4s
  • buffed phase 2 stamina regen time from 2.5s to 2s
  • fixed the bug wherein the last attack before losing stamina instantly skips to the next attack combo resulting in a feint attack resulting in voltaris being too difficult
  • attack combos complete overhall
  • will now start attacking when spawned after 3 seconds

relentless wrath:

  • breaks blocks
  • properly works underground

volt strike:

  • changed vfx and sfx
  • breaks blocks
  • changed lightning projectile life (in ticks) from 30 to 40
  • nerfed speed from 0.5 bpt to 0.35 bpt (bpt = blocks per tick)
  • increased range from 1.5 to 1.7
  • decreased damage from 20 to 14 (bypass enchants)
  • no longer disables shield

flashing aggression:

  • prediction is now more accurate
  • can now choose a random direction to dash to per punch
  • punch vfx properly faces the target
  • breaks blocks
  • slightly changed warning sfx

thunder reckoning:

  • affected by general lightning changes
  • changed lightning sfx
  • changed damage range from 1.2 to 0.7

photoelectric death

  • prediction is now more accurate
  • changed sfx and vfx by a bit
  • increased grab time and everything after it by 1 tick
  • decreased lightning time by 2 ticks
  • removed slow falling effect from grabbing
  • once you get grabbed you can no longer escape its slam

profaned plummet

  • buffed outer explosion damage reach from 3-4 to 3-5
  • can now hit in the air
  • fixed bug where after photoelectric death variant warning falls down instead of staying in the air
  • slightly changed vfx and sfx
  • no longer creates fire on explosion

resonant collapse

  • changed vfx and sfx by a bit
  • now uses the same code for scattering lightning as erebus’ lapse sub attack
  • increased range from 10 to 15 blocks
  • changed spawn chance from 50% to 60%

NEW ATTACKS:

  • stormed annihilation
  • voltage rupture

EREBUS

  • erebus and revenant can now be easily identified attacks:
  • fixed the bug where the shardstorm stun isnt working

PROVIDENCE

GENERAL:

  • changed all instances of skullstorm (incl weapons) to use code similar to lapse instead of spread players

ATTACKS:

  • changed skullstorm spawn percent from 60% (phases 1-2), 80% (phase 3) to 100%
  • made all phase 3 skulls into normal skulls instead of some being dangerous skulls
  • doubled phase 3 skulls spawn
  • lowered skullstorm spawning from 25 blocks up to 15 blocks up

WEAPONS:

  • buffed skullrain range from 8 to 10
  • changed skulls spawn chance from 80% to 100%

Файлы

Providence v.2.5T18.zip(758.58 KiB)
Основной
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Providence Pack v.0.7T6.zip(69.47 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

2.5T18

Загрузчики

Версии игры

1.21.11

Загрузок

54

Дата публикации

16.03.2026

Загрузил

ID версии

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