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Датапаки/Blockhead Bosses
Blockhead Bosses

Blockhead Bosses

A datapack that features a few difficult bosses and custom weapons each having several abilities.

842
4

2.5.1

Beta2 нед. назад

Список изменений

2.5.1 CHANGES

  • players are now required to hold radiance to enter the void
  • other mobs are now unable to enter the void unless they are spawned there
  • y level for entering the void in all 3 dimensions are now -70 and below
  • added a check for entities in the void dimension to not fall under the barrier floor
  • removed the mechanic where providence spawns 2x more shields during night time
  • fixed massive oversight where charged essence doesnt have cooldowns during storm cycle 0
2.5 CHANGELOG

VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)

  • TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
  • TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
  • NEW DIMENSION: VOID (unlocked after beating providence)
  • ATROPOS REWORKED

IN-GAME GUIDES:

  • Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
  • a message in chat will appear after beating a raid which leads to Atropos
  • Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
  • after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
  • after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
  • Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
  • Voltaris spawn mechanic item includes a recipe after right clicking while holding
  • Erebus death boss drop includes a recipe after right clicking while holding

COUNTERS

  • added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus

CHANGES UPCOMING IN THE NEXT VERSION:

  • Primal Invocation rework
  • Boss Trophies
  • New Boss: Odysseus
  • Optimization and Bug Fixing
  • Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5T22 CHANGELOG

GENERAL

  • all global sounds are now directional
  • added a new dimension: VOID. It is accessed by falling into the void after beating providence.
  • COMPLETE FILES/FOLDERS RESTRUCTURE
  • removed drops items on break block setting since everything else except providence followed this setting.
  • removed weapon and firework counter because only providence followed this setting.
  • all boss weapons now have vfx by default when dropped
  • there is now a global kill function which kills all the bosses 🎉🎉
  • all custom items that didnt have vfx and sfx now have!
  • updated all advancements (now has voltaris and erebus too)
  • it is now easier to figure out what to do (yes). probably dont need the guides as much anymore

VOLTARIS

GENERAL

  • changed phase 2 trigger from 40% to 25% hp
  • changed phase 2 sfx and vfx
  • now has environment ambient particles
  • changed “{ }” in his name to blue
  • now has elytra and fireworks counter
  • slightly changed dash particle
  • hurt time invulnerability no longer causes erebus to skip singularity
  • optimized lightning vfx
  • gives 80 levels of xp
  • death drops

ATTACK COMBO

  • changed phase 2 stamina regen from 2s to 2.5s

ATTACKS

  • removed hunger effect from all attacks except for voltage rupture and profaned plummet
  • removes absorption instead
  • stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2
  • can no longer heal stamina when resonant collapse is active
  • changed resonant collapse consumption from 4 to 6
  • changed photoelectric death slam sfx
  • changed thunder reckoning lightning sfx
  • changed volt strike lightning sfx
  • changed relentless wrath normal punch and end sfx
  • changed flashing aggression normal punches and warning sfx
  • nerfed voltage rupture movement speed debuff from 0.05 to 0.06
  • added ender pearl counter to voltage rupture
  • nerfed voltage rupture range from 10 to 9
  • volt strike no longer damages shields even after being blocked
  • nerfed volt strike slowness from 4 to 1
  • made voltage rupture prediction more accurate
  • made photoelectric death prediction more accurate
  • changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over)
  • buffed relentless wrath reach from 1.15 to 1.2 blocks
  • thunder reckoning dash is now random directions
  • thunder reckoning now has a chance to do a feint in phase 2
  • now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture
  • added new vfx to voltage rupture windup
  • slightly changed stormed annihilation storm explosion
  • resonant collapse lightning summon chance is now 70% instead of 100%
  • nerfed thunder reckoning damage from 28 to 25 (bypass enchants)
  • changed normal lightning damage from 25 to 20 (bypass enchants)
  • nerfed flashing aggression punches from 14 to 12 (bypass enchants)
  • nerfed flashing aggression big punches from 20 to 16 (bypass enchants)
  • nerfed stormed annihilation explosion damage from 25 to 22
  • nerfed stormed annihilation explosion range from 4 to 3.5 blocks
  • nerfed profaned plummet point blank explosion damage from 140 to 100
  • nerfed relentless wrath punch damage from 20 to 15 bypass armor
  • nerfed relentless wrath kick damage from 30 to 25 bypass armor
  • buffed voltage rupture point blank explosion damage from 80 to 140

WEAPON

  • NEW WEAPON: CHARGED ESSENCE

PROVIDENCE

GENERAL

  • fixed spawning, enraged, desperation phase sound overlapping with other sounds
  • fixed bug where shields and blaze column spawns during phase transitions
  • fixed bug where desperation sound is spammed when desperation is called during null distribution
  • slightly decreased invul explosion sound
  • providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons.
  • providence spawner making and weapon making now require a fully charged respawn anchor
  • buffed providence firework counter range from 7 to 20
  • gave providence elytra counter
  • uhh death sound is finally global (massive oversight)
  • added more souls to death vfx
  • providence dying now properly kills all providence end crystals
  • changed xp level drop from 90 to 75
  • removed night shields
  • can now spawn more than 1

WEAPONS

  • pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late)
  • tweaked pulse beam boosting hitbox (knockback)
  • buffed stinger damage from 4 to 6 bypasses armor
  • buffed damnation damage from 9 to 12 bypasses enchantments
  • buffed explosive lunge explosion damage from 30 to 35
  • uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit
  • buffed all weapons base damages by around 1.5-2.5x (?)
  • buffed soulflare pulse burst base damage from 12 to 13

EREBUS

GENERAL

  • fixed phase 3 transition phasing through blocks
  • slightly tweaked flash particle
  • made summon, phase transitions, and death global sfx
  • when stunned both erebus and revenant go to the same y level as the target
  • drops 110 xp levels
  • phase 3 intro music
  • has boss drops now

ATTACKS

  • gave mirage fakes erebus’s flash color to make it more deceptive
  • erebus visibility change now also applies to phase transitions
  • changed shards vfx
  • changed blitz vfx
  • increased shard spam in nova
  • changed nova damage from 37 to 57 explosion bypass armor
  • erebus is farther when doing converge in phase 1
  • erebus is slightly closer when doing converge in phase 2
  • changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2
  • added voidstride to converge
  • phase 2 entropy is the same as phase 3 entropy
  • changed revenant surge vfx and sfx
  • buffed surge radius from 40 to 80
  • changed constrict vfx and sfx
  • changed blitz sfx and vfx
  • WEAPONS*
  • NEW WEAPON: ACCRETION

ATROPOS

GENERAL

  • added xp bottles to his loot
  • since illagers cant attack erebus, he just flees instead when erebus is around
  • fixed bug where death triggers twice
  • drops 45 xp levels

ATTACKS

  • bleeding can now be cured by just eating
  • bleeding effect now gives hunger (to allow players without golden apples to remove bleeding)

Файлы

Blockhead Bosses v.2.5.1 (1.21.11).zip(980.28 KiB)
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Blockhead Bosses Pack v.0.7 (1.21.11).zip(72.01 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.5.1

Загрузчики

Версии игры

1.21.11

Загрузок

2

Дата публикации

2 нед. назад

Загрузил

ID версии

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