This datapack is a "vanilla+" cave generation datapack that aims to be faithful to the underground vanilla experience, and is originally inspired by the Minecraft Live 2020 Caves & Cliffs showcase.
!a stone-based dripstone cave lake with a smooth shoreline and light pouring in from the entrance above
!a chestboat parked along the the stony shore of a pancake cave lake transitioning towards a dripstone cave biome
!a moderately sized pancake cave, much wider than tall, scattered with pillars and an entrance in the distance
!a smaller pancake cave, much wider than tall (not much taller than a player), with scattered glow lichen illuminating the space
!an udon cave river running through a larger cavern with a mineshaft sprawled out
!a slightly roomier noodle cave variant transitioning to dimly lit areas
!a deepslate-embedded lava level ravine with another cave carver intersecting, and a lava spring pouring out of the wall
!a slightly wider than tall stone-based carver cave
!a dripstone cave lake, with patches of glow lichen illuminating some of the speleothems, as well as parts of the lake in patches of kelp
!a lush cave lake intersected by a ravine, colored by turquoise warm waters and inhabited by glow squid
!the view from the bottom of a dripstone lake with deep blue water and kelp columns stretching toward the surface, with the faint silhouettes of the surrounding cave visible
!a very large, more uniquely shaped interior of an amethyst geode
The name, Perlinescent Caves, is inspired by the word "pearlescent", and "Perlin" noise that is a staple of world generation.
This pack is the culmination of over 3 years of exposure to learning more about game development, discussions around it, and the considerations of ideas that go into vanilla Minecraft. Individual ideas stood out for a while, starting originally with the desire to have more variation in geode generation, and materialized when I started up a Minecraft server with some friends.
Everything was centered around trying to maintain the base vanilla experience and principles. The highlight of the pack, cave lakes, were by far the most iterated on, primarily to find the right balance between aesthetics and functionality. It's easy to get cave lakes to generate, but it was a real challenge to get them to generate in a way that respects cave accessibility. What good are cave lakes/rivers, if it's extra difficult to traverse the underground because its too flooded and always getting in the way? Some aspects of this pack were to help give places for cave lakes/rivers to exist (pancakes and udon caves), some were to help spice up the aesthetics (kelp generation), and some were to help with traversibility (Mineshaft generation & loot, and extra noodles).
Most major caves you can find in the base vanilla game are respected-- that is, are in the same locations, and will be mostly or exactly the same shape, but overlapped with either cave lakes, or have additional caves intersecting them, or both. So you can use known seeds to put a new layer of paint over them.
The first ideas were made (January 2023). However, the vast majority of the work done came in a few shorter, large bursts of energy that often lasted a couple to few weeks with hours-long days of hyperfocus, with months-long lulls between. This pack has gone through over 400 iterations, and making datapacks was learned from scratch.
Yes, but not at the current time. Backports to Minecraft 1.19, and 1.18 will be done at an unknown time, likely in the next few months, and will be posted here. A backport to any version prior to Minecraft 1.18 is not possible with the way this was developed, and will not be considered.
The pack/mod for 1.20.x will be posted shortly, hang tight.
Yes, this pack will be prioritized as the game updates to newer versions, both major and minor.
For packs/mods that affect terrain/cave generation, the answer will generally be at least semi-compatible. If it has custom underground biomes, some features may not generate. Some may still generate different cave shapes and cave lakes/rivers. However, I won't be able to always provide answers to every specific case. Try making a copy of a world and testing it out before committing to it.
Please do! If making a video, please link to this Modrinth page.
I would love your feedback! If you have any dislikes, please be mature and constructive. Please reach out to me on my Patreon, or my social media linked there. I would also love to see screenshots of your adventures-- feel free to tag me!
Thank you for your interest in this! I hope you have a magical time playing with it ^_^
Thank you to everyone that expressed excitement for some of the features in this, has advocated for my work, given any feedback, and/or supported me on Patreon!

Adds large cave lakes inspired by MC Live 2020, with other vanilla-esque cave tweaks