
219
10
Список изменений
- AI Can Now Pathfind through Open Iron Doors and Open Wooden Doors. Copper Doors are completely excempt from this interactivity by default.
- Added new API Endpoints!
"ai:api/actions/break_block"
Usage: execute as <ai> run function ai:api/actions/break_block
Once Ran, this entity will shoot a Raycast and breaks the block that got hit by the raycast. This Raycast is shot in the direction the entity faces.
"ai:api/toggle/can_open_doors/true | false"
Usage: execute as <ai> run function ai:api/toggle/can_open_doors/true or false
DEFAULT: TRUE
Once Ran, this entity will be able to Open (wooden) Doors and Pathfind through Open Iron Doors. Copper Doors have been excluded from this list by default.
"ai:api/toggle/can_close_doors"
Usage: execute as <ai> run function ai:api/toggle/can-close-doors/true or false
DEFAULT: TRUE
Once Ran, this entity will be able to Close (wooden) Doors after walking through them, similar to a villager in the base vanilla game. Copper Doors have been excluded from this list by default.
Note, the AI may still get stuck at doors, for now.
- Added Reach Parameter!
ai.baseReach: It stores the Reach of the AI Entity (used for actions/break_block API)
Файлы
AI Pathfinding v1.1.0.zip(263.26 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Версии игры
1.21.2–1.21.11
Загрузок
57
Дата публикации
4 нед. назад
