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Датапаки/AI Pathfinder
AI Pathfinder

AI Pathfinder

Implements Pathfinding for your Custom Mob!

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Все версииAI Pathfinder 1.1.0

AI Pathfinder 1.1.0

Release4 нед. назад

Список изменений

  • AI Can Now Pathfind through Open Iron Doors and Open Wooden Doors. Copper Doors are completely excempt from this interactivity by default.
  • Added new API Endpoints!
"ai:api/actions/break_block"
Usage: execute as <ai> run function ai:api/actions/break_block
Once Ran, this entity will shoot a Raycast and breaks the block that got hit by the raycast. This Raycast is shot in the direction the entity faces.

"ai:api/toggle/can_open_doors/true | false"
Usage: execute as <ai> run function ai:api/toggle/can_open_doors/true or false
DEFAULT: TRUE
Once Ran, this entity will be able to Open (wooden) Doors and Pathfind through Open Iron Doors. Copper Doors have been excluded from this list by default.

"ai:api/toggle/can_close_doors"
Usage: execute as <ai> run function ai:api/toggle/can-close-doors/true or false
DEFAULT: TRUE
Once Ran, this entity will be able to Close (wooden) Doors after walking through them, similar to a villager in the base vanilla game. Copper Doors have been excluded from this list by default.

Note, the AI may still get stuck at doors, for now.

  • Added Reach Parameter!
ai.baseReach: It stores the Reach of the AI Entity (used for actions/break_block API)

Файлы

AI Pathfinding v1.1.0.zip(263.26 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

Версии игры

1.21.2–1.21.11

Загрузок

57

Дата публикации

4 нед. назад

Загрузил

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