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Датапаки/Origins: Support
Origins: Support

Origins: Support

Датапак для мода Origins, добавляющий три новых происхождения (расы), ориентированных на поддержку союзников. Подходит для мультиплеера, но можно играть и в одиночку.

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Все версииSupportive Origins | 1.20.1 - 2.1

Supportive Origins | 1.20.1 - 2.1

Release19.08.2026

Список изменений

General

  • Advancements have been added to give you fun small challenges to complete with each origin.
  • All three origins have been given at least 1 new ability.
  • Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders.

Changes

Groved

  • Natured Embrace
    • Added more flowers you can use with this ability.
    • Now you can use mushrooms and fungi.
  • NEW: Sanctuary Bloom [Ternary Ability]
    • Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary.
    • The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it.
    • The Sanctuary can last up to 45 seconds. The resource meter refills overtime at +1/4 ticks when in shade, and twice as fast in sunlight.
    • Entities inside the Sanctuary are slightly translucent, take -25% damage, and certain mobs heal 1 hp/4 seconds.
    • Breedable mobs inside the Sanctuary have their breeding cooldown reduced to 10 seconds.
    • Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary.

α-02

  • Internal Batteries
    • You no longer have saturation.
    • Exhaustion increased from x2 -> x2.5.
  • Solar Panels
    • Decrease charging when in sunlight from +1 energy/2.5 seconds -> +1 energy/5 seconds
    • Decrease charging when not in sunlight from +1 energy/8 seconds -> +1 energy/15 seconds
  • Iron Clad
    • Increased additional hp from +4 hp -> +5 hp.
  • Self Repair
    • Decreased cooldown between repair from +1 hp/2 seconds -> +1 hp/1.75 seconds
  • Thermal Converter
    • Changed keybind from Save Hotbar Activator to Ternary.
  • Seismic Ping
    • Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count.
    • Changed keybind from Load Hotbar Activator to Quaternary.
  • NEW: Winch [Quinary Ability]
    • Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks.
    • The winch is a toggle.
    • Costs 5 energy points, but requires 6 energy points minimum to activate.
  • NEW: Passenger Chassis [Passive]
    • Other players can ride you.

Soul Weaver

Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive.

I won't go over all the changes here, I will focus on the new stuff!

  • General
    • You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes.
    • The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection.
    • Chunk 0, 0 will always be force loaded.
    • Limits for the amount of Soul Weavers on a single server is gone completely!
  • NEW: Fractured Weaver [Passive]
    • When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again.
    • You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death.
      • Regular time: 1.5 minutes
      • Time with lantern: 50 seconds
      • Time with soul lantern: 25 seconds
  • NEW: Strands [Passives]
    • A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys.
    • You start with 3 strands unlocked but there are 5 in total
    • Strand of Renewal
      • Regnerates health slowly, speed of regen increases with bonds.
    • Strand of Warding
      • Decrease the damage taken, percentage of damage decreased increases with bonds.
    • Strand of Fervor
      • Increase attack speed and damage, increasing both with bonds.
    • Strand of Force
      • Increase knockback, increasing knockback with bonds.
      • Right click with an empty hand to send a delayed shockwave that pushed entities
      • Requires at least 2 woven souls.
    • Strand of Resolve
      • Inceases knockback resistance, increasing resistance with bonds.
      • Decrease duration of harmful effects, duration decrease increases with bonds.
      • Requires at least 4 woven souls.
  • Woven Soul Buffs
    • All levels of buffs have been nerfed, but they now also give increased mining speed.
  • Woven Bond
    • Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players.
    • Woven souls can type "Unlink" in chat to unweave themselves.
  • Echo Sight
    • Requires at least 1 woven soul to use now.
    • Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls.
    • Changes keybind from Highlight Players (Spectators) to Ternary.
  • Soul Recall
    • Single teleport requires at least 1 woven soul.
      • Cooldown will be twice as long as normal at 20 seconds.
      • Range is now infinite.
    • Mass teleport requires at least 2 woven souls.
      • Single teleport cooldown will become 10 seconds.
    • Changed keybind from Secondary to Quaternary.
  • Soul Cleanse
    • Requires at least 2 woven souls.
    • Changed the regeneration given from Regeneration II -> Regeneration IV
    • Changed keybind from Save Hotbar Activator to Quinary.
  • Veil of the Beyond
    • Requires at least 3 woven souls.
    • Changed keybind from Load Hotbar Activator to Septenary.
  • NEW: Resonant Strand [Senary Ability]
    • Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul.
    • If the woven soul leaves the world, the Strand is removed from them.
    • If the Soul Weaver leaves the world, the Strand is removed from the woven soul.
    • If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul.
    • Requires at least 3 woven souls.
  • NEW: Unravel [Octonary Ability]
    • This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver.
    • The projectile deals a bit of damage.
    • Marked entities will remain marked for 6 seconds, while marked they take +15% damage from all sources.
    • Requires at least 4 woven souls.
  • NEW: Guardian Weaver [Nonary Ability]
    • Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver.
    • Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world.
    • You cannot guard a soul and resonate that soul at the same time.
    • If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health.
    • 1 hour cooldown after saving a guarded soul.
    • Requires 5 woven souls.
  • Fragmented Shell
    • You are not immune to Hunger, Saturation, and Poison.
  • Light Soul
    • Moved No Rest for the Dead into Light Soul.
    • You emit level 15 light (Requires LambDynamicLights)
    • You naturally float down.
  • REMOVED: Burnt Spirit
  • NEW: Soul Physiology [Passive]
    • You cannot eat, you do not exhaust, you do not naturally regen.
    • You are immune to fire and take -50% damage from lava.
    • You gain +50% more exp from exp orbs.
    • You take damage in water, rain, and snow.
    • You take damage from snowballs
  • NEW: Soul Speed [Passive]
    • You are 70% faster on soul sand and soul soil.
  • NEW: Soul Transmutation [Passive]
    • You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items.
  • NEW: Spectral Vulnerabilities [Passive]
    • Total armor is decreased by 10%.
    • You take +30% damage from magic.

Файлы

origins-support-2.1.jar(3.83 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.1+mod

Загрузчики

Fabric

Версии игры

1.20–1.20.1

Загрузок

45

Дата публикации

19.08.2026

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ID версии

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