Список изменений
Changes:
Revamped pillar generation to be more reliable and flexible, fixing several bugs in the process
-Pillars no longer occasionally generate without an end crystal
-End Crystals are no longer doubled up occasionally on pillars
-Pillars no longer generate in the void -Increased number of pillars generated from 14 to 15
Revamped Ender Dragon charging behavior, the Ender Dragon no longer directly targets the player, but rather a trailing entity that follows the player. In practice, this means the charge can now be dodged. If hard mode is enabled, the entity tracks the player slightly faster
-Renamed a bunch of tags for better compatibility with other datapacks
-Ender Dragon death functions now occur whenever the Dragon dies, instead of when it has a certain NBT

