
Ninjago Spinjitzu Legacy
Adds Ninjago to Minecraft via addition of Spinjitzu, Elemental Powers, Golden Weapons and more!
Список изменений
Update Log
🌿 Nature Power
Devouring Forest
- Energy Cost: 375 → 300
- Cooldown: 300 ticks → 715 ticks
- Lifetime: 675 ticks → 35 ticks
- Added hold functionality.
Holding the ability ensures it grows properly, allowing the forest to fully develop. Your screen shakes and you gain Resistance and Regeneration.
Ravaging Wood
- Can now be controlled.
Ravaging Water
- Can now be controlled.
Ravaging Roots
- Can now be controlled.
These abilities no longer follow a fixed path and can now be guided by the player.
🌍 Earth Power
Earth Split
- Can now be controlled after casting.
Earth Lift
- Reworked.
Earth Hurl
- Reworked.
Destruction Ability
- Reworked.
🧊 Ice Power
Iceberg
- Can now be controlled.
- Size now scales with charge time.
- Reworked VFX and structure.
Charge the ability to create a larger iceberg.
Freeze Ray
- Decreased range in the Nether.
- Emits smoke instead of ice in the Nether.
- Entities can no longer be frozen in the Nether.
🕸️ Web Power
Web Dominion
- Added.
Covers a medium-sized area in webs. Holding the ability allows the web structure to fully develop.
💀 Destruction Power
Destruction Gas
- Removed.
Choking
- Removed.
Destruction Manipulation
- Reworked.
🧲 Magnet Power
Magnetic Field
- Reworked.
Magnetic Pull
- Can now pull items.
- Reworked VFX.
Repulsion
- Reworked.
🌬️ Wind Power
Wind Tornado
- Added.
Weaker, controllable version of Spinjitzu that pulls nearby entities inward.
Changes
- Reworked.
- Deals more damage.
- Pushes players away violently.
- Pulls mobs inward more effectively.
Wind Burst
- Improved.
- Deals more damage.
- Now launches entities and players upward.
🌊 Water Power
Rain Creation
- Added.
- Creates rain at your cursor.
- Range extends beyond 20 blocks.
- Droplet projectiles home toward nearby entities.
- Droplet projectiles heal the user if touched.
- Holding the ability rapidly increases droplet creation rate.
Changes
- Increased energy consumption.
- Increased cooldown.
- Stops faster.
🔥 Fire Power
Flame Ray
- Reworked.
Fire Bullet
- Reworked.
🥓 Food Power
- Removed completely.
🎁 Surprise Power
- Fixed an issue allowing players to roll this power.
📜 Techniques
Spinjitzu
- Reworked.
Airjitzu
- Added.
- Can only be found in structures.
Changes
- Landing after use no longer inflicts fall damage.
Slam
- Added.
- Can be crafted.
- Can be found in structures.
When taking a giant fall you can shift mid-air once to launch yourself at the ground. This reduces fall damage, damages nearby entities, and launches them upward.
Changes
- Damage: 5 → 7
- Slows the user for 5 seconds after use.
- Slows targets for 2 seconds after use.
Rageful Slam
- Added variant.
When using Slam while Rage is active, damage increases to 11 and the slam becomes more powerful.
Uppercut
- Added.
- Can be crafted.
- Can be found in some structures.
- Can be dropped by NPCs.
When looking at a nearby target it initiates an uppercut on them.
🛠️ New Items
Binding Rock
- Added.
- Similar to Amber power.
- Can be crafted.
- Can be found in some structures.
Binds the nearest entity's ability to the rock permanently.
Requirements
- Target must have a power.
- Target must have a selected ability.
- Target must be below maximum health.
- Target must be within very close range.
Abilities
Cast
- Uses the bound ability.
Bind
- Binds the nearest entity's selected ability.
Other
- Bound abilities cost additional energy to use.
🤖 NPC Changes
New NPC
- Added Earth User.
AI Improvements
- NPCs no longer remember targets forever.
- Rogue NPCs now switch targets based on the nearest player.
- Increased ability execution range.
⚡ Other Ability Changes
Telekinetic Lift
- Reworked.
Expand
- Reworked.
Speed Ramming
- Reworked.
Serious Punch
- Reworked.
Rage
- Reworked.
⚙️ Systems & Technical Changes
Hold Functionality
- Added to several abilities.
- Can be used regardless of cooldown on supported abilities.
- More abilities will receive hold functionality in future updates.
Wave System
- Added reward waves with scaling rewards based on completion.
- Removed entirely.
Menu Toggle
- Added
/trigger nin_sl.toggle_menu - Allows hiding the menu on the final hotbar slot.
Item System
- Optimized.
Cooldowns
- Fixed an issue where item cooldowns only affected one item instead of multiple copies in the inventory.
