
KS Enchantments
"KS Enchantments" completely overhaul the enchanting process and the vanilla survival experience by adding 41 brand new enchantments to the game and modify many base game enchants and mechanics related to the equipment and enchantments
Список изменений
Added a menu under "data packs > KS Enchantments" with some config options and links to modrinth and discord !
new enchantments:
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Curse of Midas (melee weapons) : turn the loot obtained from killing a mob into gold nuggets
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Lumberjack (axe) : cut down entire trees at the cost of more durability (3/log, can be reduced with unbreaking) | can be found in random loot or with villagers
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Vein Miner (pickaxe) : when you mine any ore, also mine nearby ores in a small range (scaling with level), additional ores won't drop xp and use more durability (3/ore, can be reduced with unbreaking)|max level: 3, can be found in random loot or with villagers
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Poseidon's Blessing (trident) : give you both breath of the nautilus and dolphin's grace when held | Can only be obtained by fishing !
Additional changes:
Impaling is being reworked, it now deals less damage to aquatic mobs but include drowned (1.5/level instead of 2.5/level) but also deals additional damages to any mob exposed to water (1.5/level) both can stack so aquatic mobs in their natural environment will receive more damages (this merge the mechanic of impaling from java and bedrock)
Added the sulfur cube head, it can be obtained when killing a large sulfur cube (2.5% chance, 5.5% with Fortune 3 and 66% with Butcher)
fixed a bug where mob would have a higher chance of dropping their head when using looting or butcher
removed a debug message sent when breaking a pair of golden boots with the recycling enchantment
Recycling is now compatible with Tiered Shields
Osmosis is now working when being in a cauldron filled with water
curse of erosion can no longer be applied on elytra
smelting will now smelt loot when killing an entity
Armors traded by villagers can now be enchanted with vitality
removed the villager trade rebalance experiment compatibility since it's no longer working. Why didn't I updated it? Because I have a plan to overhaul villager trading (for enchantments), more on that in the next update!
Lightning Strike rework: Lightning strike is being removed from this update, as it make channeling irrelevant. Removing enchants from previous versions is not my gamedev philosophy so players who got Lightning Strike before this update will keep it on their equipment, but the enchantment can no longer be obtained in survival. It will also come back on a future update as a more unique and balanced enchantment for everyone.
Channeling now trigger when raining and not only during thunderstorms
a bunch of code optimization, mainly removing unused features and optimizing functions
known bug: most mobs killed by charged creepers don't drop their head
