
919
8
Список изменений
Additions
- Added the ability to change which item is used to heal, and revive players. you can easily change it by going to
data\incrementalhardcore\tags\item\healing_item.jsonanddata\incrementalhardcore\tags\item\revive_item.jsonrespectivley. - Added the
ReviveHealthsetting which changes the number of maximum hearts you get from a revive between2,4,6, andCustomwhich will give you the command to change it to any value between2-20 - Added a system that checks for a version difference that will effect compatibility, then attempt to automatically convert the old version to the new one, when available.
Changes
- Changed the default healing item from
minecraft:netherite_ingottominecraft:netherite_scrap - Changed the default number of hearts you get from a revive from
6to2 - Changed the namespace of
MaxHealth,temp,DeathDetecttoINH.MaxHealth,INH.temp,INH.DeathDetect. This will require you to manually transfer over your players data. There is a tool for it, you can read more about that below. - Changed
Versionto3
How to migrate user data
To migrate your user's data you need to make sure they are on the server, then run the command (/function incrementalhardcore:old_version/version_2_data_transfer) If it is ran again, it will only transfer the data of players who have not already had their data transferred. This will also clear the incompatible version warning upon loadBug Fixes
- Fixed being able to revive offline players
- Fixed healing offline players not taking effect until their health was updated while online
Файлы
incrementalhardcore-3.2.jar(25.70 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2+mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.21–1.21.4
Загрузок
69
Дата публикации
07.03.2025
