
Epic Terrain
This package was written by me through the datapack exercise. Because I was tired of vanilla terrain and I always wanted a realistic terrain that was efficient, I set out to refactor vanilla terrain.
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Список изменений
It's a beta version! I can't guarantee that updating the world to the beta or exiting the beta will be 100% safe. Make a backup!
Contents:
- The noise simulation erosion algorithm was updated to version 3.0.
- Approx. 20% performance improvement

- A new lake biome, Zenith Lake, is added to generate at the top of a mountain.

- Added 3 new special terrains: Mountain Passes at the Top of the Mountain (for the Zenith Lake biome, and future volcanoes), Early Wind-Eroded Terrain and Late Wind-Eroded Terrain.

- Added block texture detail to mountain biomes, snow blocks piled up in small ravines, etc.
Bug fixes
- Increased the chance of non-cold biomes.
- Tweaked the waterfall and surface block textures of large rivers.
- Optimized the problem that the riverbed is always flat.
- Optimized surface fragmentation due to caves, and made the hole smaller .
Файлы
epicterrain-0.1.4-Beta-1.20~1.20.4.zip(46.76 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.4
Загрузчики
Версии игры
1.20–1.20.4
Загрузок
271
Дата публикации
1 г. назад
