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NOTE: YOU CANNOT UPDATE FROM v1.0.0!!!
Tutorial file included in the datapack bundle.
Tiles have 6 variants - empty, dead-end, straight, corner, t-junction, and cross.
Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
Post-processors on the structures are also data-driven, allowing for post-generation block replacement.
replace_random: replaces the given block using a randomly selected block from the provided blocks list.replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.This pack is INCOMPATIBLE with other versions.

Turn your world into a vast & endless city, and try to survive this barren landscape.