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Датапаки/Enchantability
Enchantability

Enchantability

Modifies enchanting through an enchant limit, rebalancing, and custom enchants that aim to encourage different playstyles while keeping the balance vanilla-like.

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It's yet another minecraft enchant overhaul! What makes this different, you ask?

This datapack was made to retain the vanilla system as in tact as possible while allowing for the customisability and strategy through mixing and matching new and old enchantments under an enchant limit. The limit is lenient enough to fit most vanilla enchantments, but you have to pick between them and a slew of custom enchants!

Overview

  • ~25 custom enchants, most aiming to provide QOL rather than being combat-orentiated, with some made to give weaker material items a use.
  • Enchantments have a ★ limit.
    • Each enchant level counts as 1★ (eg: eff 3 + unbreaking 2 costs 5★). Curses subtract ★s.
    • Each item has a ★ limit, depending on the item. Weaker items generally have a higher ★ limit.
    • If an item exceed the ★ limit, it becomes overenchanted and takes more durability damage. (The further it exceeds, the greater the damage.)
    • Some enchants are only available at level III, hence they always cost 3★.
  • Alternate ways of obtaining enchanted books.
    • Books can be cloned by echo shards (tradable by wandering traders).
    • Level I and II books (or III for enchants locked at that level) can be crafted with amethyst shards and a corresponding item.
  • Anvil repairs do not increase in cost (No 'too expensive'). Combining enchants still increases cost, but by less.

!Showcase of a bunch of enchanted items with the datapack

!Crafting of a Mending III book, and duplication of it using an echo shard

Enchant / Misc changes

  • The relevant tool is shown as part of the enchant. Worn armors also show the total protection points.
  • Incompatible enchants are now compatible (except for loyalty + channeling. Fortune overrides silk touch.)
  • Mending, Infinity, Multishot and the 2 vanilla curses are locked to level III (costs 3★)
  • Elytras can be enchanted in the Enchanting Table
  • Compasses can be cloned with an iron block (this also clones Overlode).
  • Some enchants are compatible with Horse Armor. They have a durability of 256 (only damaged by enchants).
  • Many nicher enchants, or enchants that would be too weak with the star system are buffed/changed:
EnchantChanges
Fire and Blast ProtectionCombined into Fireblast Protection, gives 3 protection points
Projectile ProtectionProtects against potion effect damage and falling blocks, gives 3 protection points
Feather FallingProtects against elytra KE, increases safe fall distance, gives 4 protection points, can be added to horse armor
RespirationLevel II and III gives a larger oxygen bonus, protects against drowning and suffocation
ThornsDeals more damage overall and no longer causes durability damage
Bane of ArthropodsSlows ALL mobs, deal more damage
SmiteGives ALL mobs weakness, deals more damage, works on creepers
ImpalingWorks in rain and on any submerged mobs
Frost WalkerTurns lava into magma blocks, can be added on horse armor
Soul SpeedCan be added on horse armor
UnbreakingOn armor, is about twice as effective
Punch/Knockback/Flame/Fire AspectTwice as effective
Wind BurstBoosts you when using a mace with elytra flight
Curse of VanishingStill functions when keep inventory is on

[Image of enchanted netherite boots showcasing removal of incompatibility and total protection level being shown]

New Enchants

Most enchants can be found on any enchanted book loot or mob equipment, but also appear in specific places. Finding the book/enchant for the first time unlocks its recipe. More details of each enchant can be found in the text files bundled with the datapack.

Armor:

EnchantDescription
Melee Protection I-IVProtects against melee attacks by 2 protection points
(Helmet) Satiation IIIFills hunger using durability
(Chestplate) Steady Body I-IIReduces knockback by 60 at level I, and eliminates knockback and explosion knockback at level II
(Chestplate) Chest Stretch I-VIncreased block reach and slightly increased entity reach
(Chestplate) Vacuum I-IISneaking attracts nearby items, xp, landed arrows and tridents
(Chestplate, Elytra) Aero AffinityReduce mining speed penalty when in the air
(Leggings) Charge Jump I-VHold sneak to charge up a 1.5~8 block jump
(Boots / Horse Armor) Terra Speed I-IIIIncreased speed on overworld surface blocks (sand/dirt/grass/ice...) at the cost of durability
(Boots) Blockstep1 block step height at the cost of durability when walking
(Gold Armor) Heart of Gold IIIAt high health, armor strengthens, gains durability, and raises max health, but vice versa at low health
(Turtle Helmet) Shell Shield I-IISneaking on the ground gives resistance and reduces knockback at the cost of slowness
(Elytra) Refuel I-VGrants 1 temporary rocket per level when not flying
(Elytra) Curse of Rocket Recoil I-IIUsing rockets while flying damages you and the elytra
(Helmet) Curse of OozingApplies Oozing on you and often on mobs that damage you
(Chestplate) Curse of InfestationApplies Infestation on you and sometimes on mobs that damage you
(Leggings) Curse of WeavingApplies Weaving on you and often on mobs that damage you
(Boots) Curse of Wind ChargedApplies Wind Charged on you and often on mobs that damage you

Weapons:

EnchantDescription
(Bow) Trueshot IIIArrows are not affected by gravity
(Crossbow) Turbulence I-IIIArrows within 2~4 blocks of a flying mob explode to deal 10 damage

Tools:

EnchantDescription
(Pick/Axe/Shovel) Metamorphosis IIITransforms into an axe/shovel/pick (same material, enchants, durability) depending on the block viewed
AutosmeltMined blocks are automatically smelted, incompatible with Silk Touch
(Hoe) ReplantReplants crops when broken, if you have the seed required
(Pick) Curse of Dissolvement I-IIReduced/No chance of getting an item when mining natural stone-related blocks

Others:

EnchantDescription
(Netherite, Elytra) Soulbound IIIThis item stays in your inventory upon death. Incompatible with Curse of Vanishing
(Leather/Wood/Stone) Photosynthesis IIIUnder sunlight, buffs and rapidly repairs the item.
(Copper) OxidiseItem loses 1 durability every 30s instead of on use while in inventory, incompatible with Unbreaking
(Iron/Chain/Copper/Gold) Alloy Boost IIIWhen wearing metal armors of a different material or while having metal tools of a different material in the hotbar, the item gets buffed
(Horse Armor) Horn HailWhen using a goat horn, the nearest horse with this enchant within 256 blocks is teleported to you
(Compass) OverlodeLets the compass store 10 lodestone locations

Special Enchants: These cannot be cloned by echo shards, do not count towards the ★ limit, and are not removed with a grindstone. They are incompatible with each other. Enchantability and Amethyst Forge are very rare.

EnchantDescription
Enchantability I-IIISubtracts a ★ per level
Amethyst ForgeItem is repaired via amethyst shards, and very slowly repairs itself when held/worn
PurifyOne-use enchant that removes all curses and repairs the item

Note:

  • This will most definitely not work with any other datapack/mods that add custom enchantments.
  • You can modify the ★ limit by editing the datapack directly at enchantrework > tags > item > enchantable.
  • There's a very cool mod that overhauls enchantments similarly to this datapack (though isn't affiliated). Check it out!

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Minecraft: Java Edition

26.2.x26.1.x1.21.x

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