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!Datapack Banner
1.21.9+: Static textures are fundamentally impossible to obtain with datapacks. All player heads from this datapack are dynamic, meaning that if a player with a placed skull changes their skin, the skull will change with it.
Adds two features:
/trigger givePlayerHead
-> /trigger givePlayerHead {add|set} <count> will change the amount you're given (max 64 at once).
Renaming player heads for custom skins.
-> Renaming a player head in an anvil and then holding it in your main hand will retexture it to the skin of the player it's named after.
That's it!