
Cubeclash-pvp-event
A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.
Список изменений
CraftCubeClash 2.2 — Finale Overhaul, Cube Security & Admin Improvements
CraftCubeClash 2.2 is a major gameplay and administration update focused on making the finale more tactical, improving team-cube security without restricting legitimate raids, and making event recovery and management much easier.
🏆 Finale Overhaul
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Team beds now control finale respawns
- Each team receives a designated bed near its colored finale spawn.
- As long as the team's bed is still intact, players respawn at their team's finale spawn after dying.
- Once the bed has been destroyed, the next death eliminates that player from the finale.
- Teams cannot destroy their own finale bed, but enemy teams can.
-
Removed automatic void rescue
- Falling from the finale island now results in a normal death.
- Whether the player respawns or is eliminated is determined by their team's bed.
-
Protected the original finale island
- Blocks that belong to the original main-island schematic can no longer be mined or destroyed during the finale.
- Players can still place new blocks during the finale.
- Blocks placed by players remain breakable.
- This prevents the original arena itself from being dismantled while still allowing normal building and PvP.
-
Added
/cc revive <player|UUID>- Admins can restore a player who was eliminated because of a bug or incorrect event state.
- The command removes the finale elimination state and matching event ban.
- The player is restored to Survival mode and returned to their real team finale spawn.
- If a winner countdown had already started because of the incorrect elimination, the finale can be reopened safely.
🧊 Team Cube Anti-Exploit Protection
Team cubes remain fully raid-able through legitimate gameplay. There is no invisible wall around a cube.
Players may still:
- enter through an open door,
- break or blow open an entrance,
- create a legitimate breach,
- fight and build normally inside enemy cubes.
The new protections only target exploits that bypass the cube shell.
Ender Pearl protection
- Ender Pearls can no longer be used to clip through closed walls, doors, Bedrock shells, or other sealed parts of an enemy cube.
- Teleports into a foreign cube are checked for a genuinely passable route to the outside.
- Legitimately opened entrances remain usable.
Chorus Fruit protection
- Chorus Fruit remains usable normally.
- It can no longer teleport a player through the sealed shell of an enemy team cube.
- Legitimately accessible areas inside a cube are still valid.
Pearl Stasis Stations
- Pearl stasis chambers using bubble columns and trapdoors are supported again.
- When an Ender Pearl actually hits the trapdoor of a stasis chamber, only that exact trapdoor is ignored for the teleport collision check.
- Other solid blocks remain protected against pearl clipping.
- The trapdoor exception cannot be used to bypass a sealed enemy cube.
Bedrock protection
Bedrock belonging to a pasted team-cube schematic receives additional protection against known Bedrock-breaking techniques.
Protected cube Bedrock cannot be removed through:
- direct block breaking,
- explosions,
- piston manipulation,
- TNT/piston Bedrock-breaking setups,
- entity or block mutation events.
Other blocks inside team cubes remain normally attackable.
👥 Player Pool Improvements
- The player pool can now be edited even after the initial setup has been completed.
- Players can be added or removed through the
/ccadministration menus without rebuilding the event. - Team assignments can then be adjusted normally.
This makes last-minute player corrections much easier and avoids having to manually edit server files.
🍗 Lobby Improvements
- Players no longer lose hunger during the lobby phase.
- Food level is kept at full and saturation is automatically maintained while waiting for the event to start.
📦 Base Chunk Loading
- Base chunk plugin tickets are now reinforced every 30 seconds.
- This helps keep configured team bases and their farms loaded reliably.
/cc statusnow exposes the number of active base chunk tickets for easier diagnostics.
💾 More Readable Storage Files
Player-related UUID entries are now written together with their player name where possible.
Example:
6153d8d7-8c78-4765-8924-093b4a58da07 | PlayerName
This makes files such as team, finale, and ban data significantly easier to inspect and repair manually.
🔧 Additional Fixes
- Events configured without team-cube schematics no longer fail phase validation because of a
0/0cube state. - Existing start-flight privacy, combat-tag death attribution, private team guidance, player-pool access protection, Crystal PvP settings, End locking, and finale safety systems remain active.
- Test-server Gradle deployment no longer attempts to track mutable runtime plugin files.
Requirements
- Minecraft / Paper: 26.1.2
- Java: 25
- WorldEdit: Required when using schematic-based islands or team cubes
- Client mod: Not required
CraftCubeClash 2.2 keeps normal Survival and PvP gameplay open while moving exploit prevention and event recovery into more targeted server-side systems.
