
Cubeclash-pvp-event
A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.
Оцените первым
177
1
Список изменений
Craft CUBE Clash 2.1
Craft CUBE Clash 2.1 is the largest stability and event-system update since the 2.0 rebuild.
This release focuses on making complete multi-day PvP events safer, more automated and easier to administer.
⭐ Major Changes
🏠 Team Cubes & Navigation
- Added improved automatic team-cube generation
- Improved schematic placement and validation
- Added persistent team cube positions
- Added team-colored particle beams above bases
- Team beams are now visible only to members of the corresponding team
- Locator markers are now private to the player's own team
- Improved team member navigation
- Added persistent base chunk loading
- Improved handling of underground team cubes
🪽 Start Flight
- Added automatic Elytra and Firework Rocket distribution
- Players receive their flight equipment immediately when protection begins
- Added landing detection
- Added a visible 10-second landing countdown
- Taking off again cancels the countdown
- Flight equipment is only permanently removed after the initial island departure and completed landing
- Improved reconnect handling during the initial flight
🛡️ Main Island Protection
- Added persistent central-island protection before the finale
- Players can travel underneath the island while the protected upper area remains inaccessible
- Added high-speed movement-path collision checks
- Fixed Elytra + rocket clipping into the protected island
- Added vehicle protection
- Improved teleport protection
- Removed the normal event World Border from the Main Phase
🌀 Teleport Exploit Protection
- Improved Ender Pearl wall-clipping detection
- Added post-teleport collision verification
- Disabled unsafe Chorus Fruit teleporting
- Added protection against entering restricted areas through teleports
⚔️ Combat & Death Bans
- Improved the 30-second Combat-Tag system
- Fixed Death-Ban kicks being detected as Combat-Logging
- Administrative unbans now also clear temporary combat state
- Added separate configurable bans for:
- PvP deaths
- Environmental deaths
- Combat-Logging
- Finale disconnects
- Environmental deaths during Protection are now handled correctly
- Improved inventory handling during Combat-Logging
💥 Event Rules
- Added optional Crystal-PvP disabling
- Added optional End dimension locking
- Improved protected-phase hostile mob handling
- Wild hostile mob spawning can be blocked without deleting intentionally placed or farm-related mobs
👥 Player Pool
- The player pool is now persistent
- Unknown players are no longer automatically registered when they join
- After setup is complete, only players already registered in the player pool are allowed to enter the event
- Existing player UUIDs remain authoritative even if a player's name changes
🏷️ Team Nametags
- Added team-colored player nametags
- Player names can display their assigned team
- Uses Minecraft scoreboard teams instead of additional display entities for lower overhead
⏱️ Event Timeline
- Improved automatic phase scheduling
- Manual phase jumps no longer permanently pause the configured schedule
- Automatic phase progression can recover after server downtime
- Added schedule catch-up after:
- Server startup
- Player join
- Configuration reload
- Fixed phases jumping backwards
- Improved phase timer and MOTD status messages
🛑 Event Stop
Stop Eventis now a true event shutdown- Stopping the event prevents old scheduled phases from restarting it
- Winner-animation tasks are cancelled correctly
- Finale daylight and invulnerability states are restored
- Delayed event tasks are cleaned up safely
🏆 Finale
- Improved team winner detection
- Fixed multiple teams receiving winner rewards
- Winner players are now stored in an exact UUID snapshot
- Added improved colored-island finale spawning
- Added colored-carpet spawn preference
- Team members can be spread across multiple carpet positions
- Offline players at finale start are treated as eliminated for that finale
- Players leaving an active finale can be eliminated and punished
- Improved finale persistence across server restarts
- Improved winner animations and automatic event ending
🌍 World Border
- The standard event World Border is used only where required
- No artificial Craft CUBE Clash World Border is active during the Main Phase
- The Finale uses its own dedicated World Border
- Improved World Border restoration after reloads and restarts
🔄 Generation & Restart Safety
- Improved setup-generation recovery
- Added generation-state persistence
- Improved controlled server restart handover
- Prevented duplicate Java server starts when the hosting panel already restarted the server
- Added safer rollback and recovery logic
- Improved cleanup of temporary generation state
⚙️ Performance & Stability
- Reduced unnecessary particle traffic
- Team beams are only sent to the correct team
- Reduced unnecessary team navigation processing
- Improved scheduled-task cleanup
- Improved entity and temporary marker cleanup
- Fixed multiple configuration fallback inconsistencies
- Improved source/project validation
🐛 Fixes
This release also includes many smaller fixes involving:
- Team assignment
- Schematic placement
- Cube spawning
- Event restarts
- Player reconnects
- Combat state
- Death-Ban handling
- Finale winner detection
- World Border state
- Winner animations
- Lobby transitions
- Start protection
- Elytra handling
- Teleport safety
- Player-pool persistence
- Source/export consistency
📦 Requirements
- Minecraft: 26.1.2
- Server: Paper
- Java: Java 25 recommended
- WorldEdit: Optional, required for automatic schematic pasting
No Craft CUBE Clash client mod is required.
Файлы
CraftCubeClash-2.1.1-NO-CUBE-HOTFIX-VERIFIED.jar(627.19 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.1
Загрузчики
Paper
Версии игры
26.1.2
Загрузок
10
Дата публикации
09.08.2026
